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24 lines
594 B
GDScript
24 lines
594 B
GDScript
extends Node2D
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signal game_success
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signal game_fail
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var base_scn = preload("res://Components/gameplay.tscn")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var level = self.name
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var base = base_scn.instantiate()
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base.planets = Diction.planets_lvl[level]
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base.map = Diction.map_lvl[level]
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base.connect("game_success", forward.bind("success"))
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base.connect("game_fail", forward.bind("fail"))
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add_child(base)
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$Label.text = Diction.label_lvl[level]
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func forward(x):
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if (x=="success"):
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emit_signal("game_success")
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else:
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emit_signal("game_fail")
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