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swear-jar/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
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config/name="Swear Jar"
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run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.1", "Mobile")
boot_splash/bg_color=Color(0.0977035, 0.0977035, 0.10161, 1)
boot_splash/image="res://icon.png"
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config/icon="res://media/jar_icon.png"
[display]
window/size/viewport_width=270
window/size/viewport_height=480
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window/size/mode=2
window/stretch/aspect="keep_height"
window/handheld/orientation=1
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[input]
turbo={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194308,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
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2d_physics/layer_1="Default"
2d_physics/layer_2="Bottle"
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2d_physics/layer_3="Entities"
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2d_physics/layer_4="Converter"
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2d_physics/layer_5="Placement"
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[physics]
2d/run_on_separate_thread=true
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common/physics_ticks_per_second=240
common/max_physics_steps_per_frame=30
2d/solver/solver_iterations=4
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2d/solver/contact_max_separation=1.0
2d/solver/contact_max_allowed_penetration=0.02
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2d/solver/default_contact_bias=0.0
2d/solver/default_constraint_bias=0.1
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[rendering]
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true
environment/defaults/default_clear_color=Color(0.0977035, 0.0977035, 0.10161, 1)