1
Fork 0
mirror of https://github.com/Steffo99/swear-jar.git synced 2024-11-22 15:44:21 +00:00
swear-jar/collector/collector.gd

40 lines
1.2 KiB
GDScript3
Raw Normal View History

2023-10-01 01:03:03 +00:00
extends Area2D
class_name Collector
2023-10-01 01:20:47 +00:00
## Area that will pick up [Collectible]s with a given name, keeping track of the amount collected.
2023-10-01 01:03:03 +00:00
2023-10-01 01:20:47 +00:00
## The current amount of collected entities.
2023-10-01 01:03:03 +00:00
var collected_count: int = 0
2023-10-01 01:20:47 +00:00
## The types of [Collectible]s to pick up.
##
## The strings will match only if exactly the same.
@export var collecting_types: Array[StringName]
## The collision mask to check colliding body against.
2023-10-01 01:03:03 +00:00
@export_flags_2d_physics var collecting_collision_mask: int
2023-10-01 01:20:47 +00:00
## The goal amount of entities to collect.
##
## When [collected_count] reaches it, it will be reset to zero, and the "goal" signal will be emitted.
@export var collecting_amount: int
## The collector has picked up an object.
2023-10-01 01:03:03 +00:00
signal collected(what: PhysicsBody2D)
2023-10-01 01:20:47 +00:00
## The collector has received its collection goal and is about to reset.
signal goal
2023-10-01 01:03:03 +00:00
func _on_body_entered(body: Node2D):
if body is PhysicsBody2D:
if body.collision_layer & collecting_collision_mask:
var collectible: Collectible = body.get_node("Collectible")
if collectible.type in collecting_types:
collected_count += 1
collectible.collect()
emit_signal("collected", body)
2023-10-01 01:20:47 +00:00
if collected_count >= collecting_amount:
emit_signal("goal")
collected_count = 0