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swear-jar/interface/game_ui.gd

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GDScript3
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extends Control
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class_name GameUI
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@onready var score_button: ScoreButton = $ScoreButton
@onready var spawn_button: Button = $SpawnButton
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## Emitted when the Score button is pressed.
signal score_button_pressed
## Emitted when the Spawn button is pressed.
signal spawn_button_pressed
## Emitted when the Shop button is presesd.
signal shop_button_pressed
func _on_score_button_pressed():
score_button_pressed.emit()
func _on_spawn_button_pressed():
spawn_button_pressed.emit()
func _on_shop_button_pressed():
shop_button_pressed.emit()
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func _on_game_score_changed(total: int):
score_button.set_score(total)
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func _on_shop_ui_purchase_begin(_what: PurchasableItem):
spawn_button.disabled = true
spawn_button.text = "Pay"
func _on_shop_ui_purchase_cancel(_what: PurchasableItem):
spawn_button.disabled = false
spawn_button.text = "Put"
func _on_shop_ui_purchase_success(_what: PurchasableItem):
spawn_button.disabled = false
spawn_button.text = "Put"
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func _on_shop_ui_delete_begin():
spawn_button.disabled = true
spawn_button.text = "Del"
spawn_button.modulate = Color.RED
func _on_shop_ui_delete_cancel():
spawn_button.disabled = false
spawn_button.text = "Put"
spawn_button.modulate = Color.WHITE