2023-10-02 00:53:12 +00:00
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extends StaticBody2D
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2023-10-02 01:14:45 +00:00
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class_name Converter
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2023-10-02 00:53:12 +00:00
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@export var sprite_front: AnimatedSprite2D
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2023-10-02 14:32:23 +00:00
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@export var sprite_back: AnimatedSprite2D
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@export var conversion_timer: Timer
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@export var sound_working: AudioStreamPlayer
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@export var sound_complete: AudioStreamPlayer
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@export var spawner: Spawner
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2023-10-02 20:29:40 +00:00
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@export var spawner_alt: Spawner
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@export_range(0.0, 1.0, 0.01) var spawner_alt_chance: float
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2023-10-02 00:53:12 +00:00
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2023-10-02 20:09:19 +00:00
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## Amount of scenes this converter should produce.
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var to_produce: int = 0
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2023-10-02 00:53:12 +00:00
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func _on_collector_goal():
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to_produce += 1
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func _physics_process(_delta):
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if to_produce >= 1 and conversion_timer.is_stopped():
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to_produce -= 1
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produce()
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2023-10-02 00:53:12 +00:00
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2023-10-02 20:09:19 +00:00
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func produce():
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conversion_timer.start()
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if sprite_front:
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sprite_front.play()
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if sprite_back:
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sprite_back.play()
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if sound_working:
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sound_working.play()
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func _on_timer_timeout():
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2023-10-02 20:29:40 +00:00
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if spawner_alt and Randomizer.rng.randf() < spawner_alt_chance:
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spawner_alt.spawn()
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else:
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spawner.spawn()
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if sprite_front:
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sprite_front.stop()
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if sprite_back:
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sprite_back.stop()
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if sound_working:
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sound_working.stop()
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2023-10-02 18:06:28 +00:00
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var is_pending_deletion: bool = false
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func pending_deletion():
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sprite_front.modulate = Color.RED
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is_pending_deletion = true
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func ending_deletion():
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sprite_front.modulate = Color.WHITE
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is_pending_deletion = false
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func _on_input_event(_viewport: Node, event: InputEvent, _shape_idx: int):
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if is_pending_deletion:
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if event is InputEventMouseButton or event is InputEventScreenTouch:
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queue_free()
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2023-10-03 00:33:09 +00:00
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func _on_gold_converter_spawner_spawned(what: RigidBody2D):
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# Randomize gem colors.
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var colored: Colored = what.get_node("CollisionShape2D/Sprite/Colored")
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colored.randomize_hue()
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