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swear-jar/main.gd

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GDScript3
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extends Control
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class_name Main
@onready var tree: SceneTree = get_tree()
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@onready var game_safe_ui: MarginContainer = $CustomUI/GameSafeUI
@onready var game_ui: GameUI = $CustomUI/GameSafeUI/GameUI
@onready var shop_safe_ui: MarginContainer = $CustomUI/ShopSafeUI
@onready var shop_ui: ShopUI = $CustomUI/ShopSafeUI/ShopUI
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@onready var score_safe_ui: MarginContainer = $CustomUI/ScoreSafeUI
@onready var score_ui: ScoreUI = $CustomUI/ScoreSafeUI/ScoreUI
enum UIState {
GAME,
SHOP,
SCORE,
}
@export var ui_state: UIState:
get:
return ui_state
set(value):
match value:
UIState.GAME:
tree.paused = false
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game_safe_ui.show()
shop_safe_ui.hide()
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score_safe_ui.hide()
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shop_safe_ui.process_mode = Node.PROCESS_MODE_DISABLED
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score_safe_ui.process_mode = Node.PROCESS_MODE_DISABLED
UIState.SHOP:
tree.paused = true
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game_safe_ui.hide()
shop_safe_ui.show()
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score_safe_ui.hide()
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shop_safe_ui.process_mode = Node.PROCESS_MODE_ALWAYS
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score_safe_ui.process_mode = Node.PROCESS_MODE_DISABLED
UIState.SCORE:
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tree.paused = true
game_safe_ui.hide()
shop_safe_ui.hide()
score_safe_ui.show()
shop_safe_ui.process_mode = Node.PROCESS_MODE_DISABLED
score_safe_ui.process_mode = Node.PROCESS_MODE_ALWAYS
func _on_game_ui_score_button_pressed():
ui_state = UIState.SCORE
func _on_shop_ui_back_button_pressed():
ui_state = UIState.GAME
func _on_shop_ui_score_button_pressed():
ui_state = UIState.SCORE
func _on_game_ui_shop_button_pressed():
ui_state = UIState.SHOP
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func _on_shop_ui_purchase_begin(_what):
ui_state = UIState.GAME
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func _on_shop_ui_purchase_cancel(_what):
ui_state = UIState.GAME
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func _on_shop_ui_delete_begin():
ui_state = UIState.GAME
func _on_shop_ui_delete_cancel():
ui_state = UIState.GAME
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func _on_score_ui_score_button_pressed():
ui_state = UIState.GAME
func _on_score_ui_score_submission_success():
ui_state = UIState.GAME