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swear-jar/value/evaluator.gd

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GDScript3
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extends Area2D
class_name Evaluator
## aggiunge al totale i valori dei Valuable che ci body_enterano e sottrae quelli che ci body_exitano
## The current amount of value evaluated.
var total_value: int = 0
## The types of [Collectible]s to value.
##
## The strings will match only if exactly the same.
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#@export var collecting_types: Array[StringName]
## The collision mask to check colliding body against.
@export_flags_2d_physics var collecting_collision_mask: int
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## The evaluator has added the value of an object to the total.
signal added(what: PhysicsBody2D, total_value: int)
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## The evaluator has removed the value of an object to the total.
signal removed(what: PhysicsBody2D)
signal score_changed(total_value: int)
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func _on_body_entered(body):
if body is PhysicsBody2D:
if body.collision_layer & collecting_collision_mask:
var evaluable: Valuable = body.get_node("Valuable")
total_value += evaluable.value
evaluable.evaluate()
score_changed.emit(total_value)
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func _on_body_exited(body):
if body is PhysicsBody2D:
if body.collision_layer & collecting_collision_mask:
var evaluable: Valuable = body.get_node("Valuable")
total_value -= evaluable.value
evaluable.evaluate()
score_changed.emit(total_value)