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swear-jar/convertors/copper_to_silver.gd

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GDScript3
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extends StaticBody2D
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var coda : int = 0
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@export var scene: PackedScene
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@onready var _animated_sprite = $AnimatedSprite2D
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func _on_collector_collected(body):
body.queue_free()
func _on_collector_goal():
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coda+=1
func _process(delta):
if coda>=1 and $Timer.is_stopped():
$AnimatedSprite2D.play()
$converter_working.play()
$Timer.start()
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func _on_timer_timeout():
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coda-=1
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$AnimatedSprite2D.stop()
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$converter_working.stop()
$New_item.play()
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$Spawner.spawn()