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swear-jar/entity/coin_copper/coin_copper.gd

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GDScript3
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#extends RigidBody2D
#
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#@export var sound_touch: AudioStreamPlayer
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#
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#var touched=false
#var was_sleeping: bool = false
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#
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#func set_touched():
# touched=true
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#
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#func _on_sleeping_state_changed():
# was_sleeping = true
#
#func _on_body_entered(body):
# if not was_sleeping:
# if touched==false and $Timer.is_stopped():
# #$sound_touch.play()
# $Timer.start()
# var other_node=body
# if other_node.has_method("set_touched"):
# other_node.set_touched()
#
#func _on_body_exited(body):
# touched=false
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