mirror of
https://github.com/Steffo99/swear-jar.git
synced 2024-11-26 17:44:19 +00:00
40 lines
962 B
Text
40 lines
962 B
Text
|
shader_type canvas_item;
|
||
|
render_mode unshaded;
|
||
|
|
||
|
uniform float Shift_Hue;
|
||
|
|
||
|
void fragment() {
|
||
|
// Input:3
|
||
|
vec3 input_color;
|
||
|
vec4 texture_color = texture(TEXTURE, UV);
|
||
|
input_color = texture_color.rgb;
|
||
|
|
||
|
// VectorFunc:2
|
||
|
vec3 color_hsv;
|
||
|
{
|
||
|
vec3 c = input_color;
|
||
|
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
||
|
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
|
||
|
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
|
||
|
float d = q.x - min(q.w, q.y);
|
||
|
float e = 1.0e-10;
|
||
|
color_hsv=vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
||
|
}
|
||
|
|
||
|
color_hsv.x = mod((color_hsv.x + Shift_Hue), 1.0f);
|
||
|
|
||
|
// VectorFunc:5
|
||
|
vec3 color_rgb;
|
||
|
{
|
||
|
vec3 c = color_hsv;
|
||
|
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
||
|
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
|
||
|
color_rgb=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
|
||
|
}
|
||
|
|
||
|
// Output:0
|
||
|
texture_color = vec4(color_rgb.rgb,texture_color.a);
|
||
|
COLOR.rgba = texture_color;
|
||
|
|
||
|
}
|