1
Fork 0
mirror of https://github.com/Steffo99/swear-jar.git synced 2024-11-29 02:44:19 +00:00
swear-jar/interface/ghost/overlap_freer.gd

38 lines
1 KiB
GDScript3
Raw Normal View History

2023-10-08 01:56:29 +00:00
extends Node
class_name OverlapFreer
## Layers to consider when checking overlap with [PhysicBody2D].
@export_flags_2d_physics var overlap_mask: int
## Whether [TileMap]s should be considered in collisions or not.
##
## Their [collision_layer]s are always ignored.
@export var overlap_with_tilemap: bool = false
## The [Area2D] this script should act on.
@onready var target: Area2D = get_parent()
## Get all bodies overlapping the [target].
func get_all_overlapping_bodies() -> Array[Node2D]:
var bodies: Array[Node2D] = []
for body in target.get_overlapping_bodies():
if body is TileMap:
if overlap_with_tilemap:
bodies.append(body)
elif body is PhysicsBody2D:
if body.collision_layer & overlap_mask:
bodies.append(body)
return bodies
## Emitted when a body is about to be [queue_free]d.
signal body_queueing_free(body: Node2D)
## Queue free all overlapping bodies.
func area_queue_free() -> void:
for body in get_all_overlapping_bodies():
body_queueing_free.emit(body)
body.queue_free()