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swear-jar/interface/custom_ui.gd

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GDScript3
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extends Control
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class_name CustomUI
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@onready var window: Window = get_window()
@onready var viewport: Viewport = window.get_viewport()
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@onready var game_safe_ui: MarginContainer = $GameSafeUI
@onready var shop_safe_ui: MarginContainer = $ShopSafeUI
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@onready var score_safe_ui: MarginContainer = $ScoreSafeUI
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@onready var game_camera: GameCamera = $GameViewport/Viewport/GameCamera
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func _ready():
viewport.size_changed.connect(_on_viewport_size_changed)
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_on_viewport_size_changed()
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func _on_viewport_size_changed():
var window_size: Vector2i = DisplayServer.window_get_size()
print("[View] Window size is: ", window_size)
var scaling_factor
if window_size.x < window_size.y:
scaling_factor = window_size.x / 270.0
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else:
scaling_factor = window_size.y / 480.0
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print("[View] Scaling factor is: ", scaling_factor)
get_window().set_content_scale_factor(scaling_factor)
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game_safe_ui.set_safe_margins(scaling_factor)
shop_safe_ui.set_safe_margins(scaling_factor)
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score_safe_ui.set_safe_margins(scaling_factor)
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game_camera.set_camera_position(scaling_factor)