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swear-jar/interface/placeable_area_checker.gd

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GDScript3
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2023-10-08 01:56:29 +00:00
extends Node
class_name PlaceableAreaChecker
## The [Area2D] this script should act on.
@onready var target: Area2D = get_parent()
## What the [target] object is currently overlapping with.
var is_overlapping_with: PlaceableArea = null
## Get the first [PlaceableArea] overlapping the [target].
func get_first_overlapping_placeable_area() -> PlaceableArea:
for area in target.get_overlapping_areas():
if area is PlaceableArea:
return area
return null
## Emitted when the value of [is_overlapping_with] changes because of [_update_is_overlapping_with].
signal overlap_changing(to: PlaceableArea)
func _update_is_overlapping_with() -> void:
var current_overlap = get_first_overlapping_placeable_area()
if current_overlap != is_overlapping_with:
overlap_changing.emit(current_overlap)
is_overlapping_with = current_overlap
## Calculate overlap on every physics frame.
func _physics_process(_delta):
_update_is_overlapping_with()