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swear-jar/collector/collector.gd

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GDScript3
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extends Area2D
class_name Collector
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## Area that will pick up [Collectible]s with a given name, keeping track of the amount collected.
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## The current amount of collected entities.
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var collected_count: int = 0
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## The types of [Collectible]s to pick up.
##
## The strings will match only if exactly the same.
@export var collecting_types: Array[StringName]
## The collision mask to check colliding body against.
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@export_flags_2d_physics var collecting_collision_mask: int
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## The goal amount of entities to collect.
##
## When [collected_count] reaches it, it will be reset to zero, and the "goal" signal will be emitted.
@export var collecting_amount: int
## The collector has picked up an object.
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signal collected(what: PhysicsBody2D)
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## The collector has received its collection goal and is about to reset.
signal goal
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func _on_body_entered(body: Node2D):
if body is PhysicsBody2D:
if body.collision_layer & collecting_collision_mask:
var collectible: Collectible = body.get_node("Collectible")
if collectible.type in collecting_types:
collected_count += 1
collectible.collect()
emit_signal("collected", body)
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if collected_count >= collecting_amount:
emit_signal("goal")
collected_count = 0