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31 lines
699 B
GDScript3
31 lines
699 B
GDScript3
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extends Area2D
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class_name Evaluator
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## aggiunge al totale i valori dei Valuable che ci body_enterano e sottrae quelli che ci body_exitano
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## The current amount of value evaluated.
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var total_value: int = 0
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## The types of [Collectible]s to value.
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##
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## The strings will match only if exactly the same.
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@export var collecting_types: Array[StringName]
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## The collision mask to check colliding body against.
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@export_flags_2d_physics var collecting_collision_mask: int
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## The evaluator has added the value of an object.
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signal added(what: PhysicsBody2D)
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## The evaluator has removed the value of an object.
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signal removed(what: PhysicsBody2D)
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func _on_body_entered(body: Node2D):
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pass
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