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swear-jar/value/evaluator.gd

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extends Area2D
class_name Evaluator
## aggiunge al totale i valori dei Valuable che ci body_enterano e sottrae quelli che ci body_exitano
## The current amount of value evaluated.
var total_value: int = 0
## The types of [Collectible]s to value.
##
## The strings will match only if exactly the same.
@export var collecting_types: Array[StringName]
## The collision mask to check colliding body against.
@export_flags_2d_physics var collecting_collision_mask: int
## The evaluator has added the value of an object.
signal added(what: PhysicsBody2D)
## The evaluator has removed the value of an object.
signal removed(what: PhysicsBody2D)
func _on_body_entered(body: Node2D):
pass