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swear-jar/spawner/spawner.gd

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GDScript3
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extends Node2D
class_name Spawner
@export var scene: PackedScene
@export var target_parent: NodePath
func spawn():
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if len($Area.get_overlapping_bodies()) > 0:
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return
var scene_instant = scene.instantiate()
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scene_instant.position=Vector2.ZERO
add_child(scene_instant)