mirror of
https://github.com/Steffo99/swear-jar.git
synced 2024-11-29 02:44:19 +00:00
66 lines
1.7 KiB
GDScript3
66 lines
1.7 KiB
GDScript3
|
extends Area2D
|
||
|
class_name GemstoneSpawner
|
||
|
|
||
|
## A node which spawns things!
|
||
|
|
||
|
## The scene to spawn.
|
||
|
@export var scene: PackedScene
|
||
|
|
||
|
## The node to add new scenes to.
|
||
|
@export var target: Node
|
||
|
|
||
|
## Count of how many items should be spawned when possible.
|
||
|
var buffer: int = 0
|
||
|
|
||
|
## Maximum amount of items whose spawn can be buffered.
|
||
|
@export var buffer_cap: int
|
||
|
|
||
|
## Rect in which scenes can be spawned randomly in.
|
||
|
@export var spawn_rect: Rect2
|
||
|
|
||
|
## Minimum rotation degrees that an object can spawn with.
|
||
|
@export_range(0, 360) var spawn_rotation_degrees_min: float
|
||
|
|
||
|
## Maximum rotation degrees that an object can spawn with.
|
||
|
@export_range(0, 360) var spawn_rotation_degrees_max: float
|
||
|
|
||
|
## Maximum amount of bodies overlapping the spawner's area before the spawner stops spawning.
|
||
|
@export_range(0, 16, 1, "or_greater") var overlapping_body_count_limit: int
|
||
|
|
||
|
|
||
|
signal spawned(what: Node2D)
|
||
|
|
||
|
func gem_roll():
|
||
|
return Randomizer.rng.randi_range(0,360)
|
||
|
|
||
|
func spawn():
|
||
|
buffer += 1
|
||
|
if buffer > buffer_cap:
|
||
|
buffer = buffer_cap
|
||
|
|
||
|
func _select_spawn_position() -> Vector2:
|
||
|
return Vector2(
|
||
|
Randomizer.rng.randf_range(spawn_rect.position.x, spawn_rect.end.x),
|
||
|
Randomizer.rng.randf_range(spawn_rect.position.y, spawn_rect.end.y),
|
||
|
)
|
||
|
|
||
|
func _select_spawn_rotation() -> float:
|
||
|
return Randomizer.rng.randf_range(
|
||
|
spawn_rotation_degrees_min,
|
||
|
spawn_rotation_degrees_max
|
||
|
)
|
||
|
|
||
|
func _do_spawn():
|
||
|
if len(get_overlapping_bodies()) > overlapping_body_count_limit:
|
||
|
return
|
||
|
var instantiated = scene.instantiate()
|
||
|
instantiated.global_position = global_position + _select_spawn_position()
|
||
|
instantiated.rotation_degrees = _select_spawn_rotation()
|
||
|
target.add_child(instantiated)
|
||
|
spawned.emit()
|
||
|
buffer -= 1
|
||
|
|
||
|
func _physics_process(_delta):
|
||
|
if buffer > 0:
|
||
|
_do_spawn()
|