From 153a3d040f2a381809232153e06f1c5f78978825 Mon Sep 17 00:00:00 2001 From: Stefano Pigozzi Date: Fri, 6 Oct 2023 00:14:54 +0200 Subject: [PATCH] Comment out more debug messages --- interface/ghost.gd | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/interface/ghost.gd b/interface/ghost.gd index 8811080..0aacff3 100644 --- a/interface/ghost.gd +++ b/interface/ghost.gd @@ -103,7 +103,7 @@ func _input(event: InputEvent): # At this point previous shouldn't be null # If it is, just try again at the next frame if previous == null: - print("[Ghost] Rotation occurred, but previous was null, so it was cancelled.") + #print("[Ghost] Rotation occurred, but previous was null, so it was cancelled.") return # Find the other event var other @@ -116,15 +116,15 @@ func _input(event: InputEvent): # At this point other shouldn't be null # If it is, just try again at the next frame if other == null: - print("[Ghost] Rotation occurred, but other was null, so it was cancelled.") + #print("[Ghost] Rotation occurred, but other was null, so it was cancelled.") return # Find the two vectors between the touches, one using the previous position, and one using the current one var previous_vec: Vector2 = previous.position - other.position var current_vec: Vector2 = event.position - other.position - print("[Ghost] previous_vec: ", previous_vec, " | current_vec: ", current_vec) + #print("[Ghost] previous_vec: ", previous_vec, " | current_vec: ", current_vec) # Find the angle between the two vectors var rotation_radians = previous_vec.angle_to(current_vec) - print("[Ghost] Rotation was successful, rotating by: ", rotation_radians) + #print("[Ghost] Rotation was successful, rotating by: ", rotation_radians) # Apply the rotation rotation += rotation_radians