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Make bottle tileset solid
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1 changed files with 2 additions and 0 deletions
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@ -5,9 +5,11 @@
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_midqx"]
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resource_name = "Bottle Placeholder"
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texture = ExtResource("1_uandh")
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0:0/next_alternative_id = 2
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
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[sub_resource type="TileSet" id="TileSet_tr7be"]
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physics_layer_0/collision_layer = 2
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