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Cache $Area reference in Spawner

This commit is contained in:
Steffo 2023-10-01 01:58:46 +02:00
parent cc60fc1ff9
commit 265da5fe50
Signed by: steffo
GPG key ID: 2A24051445686895

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@ -7,6 +7,8 @@ class_name Spawner
var buffer: int = 0 var buffer: int = 0
@export var buffer_cap: int @export var buffer_cap: int
@onready var area: Area2D = $Area
func spawn(): func spawn():
buffer = clampi(buffer + 1, 0, buffer_cap) buffer = clampi(buffer + 1, 0, buffer_cap)
@ -14,14 +16,11 @@ func spawn():
func _physics_process(_delta): func _physics_process(_delta):
if buffer > 0: if buffer > 0:
var overlapping_bodies = $Area.get_overlapping_bodies() var overlapping_bodies = area.get_overlapping_bodies()
for overlapping_body in overlapping_bodies: for overlapping_body in overlapping_bodies:
if overlapping_body.collision_layer && 0b100: if overlapping_body.collision_layer && 0b100:
print("[Spawner] Not spawning, overlapping with: ", overlapping_body)
return return
var scene_instant = scene.instantiate() var scene_instant = scene.instantiate()
scene_instant.position = Vector2.ZERO scene_instant.position = Vector2.ZERO
print("[Spawner] Spawned ", buffer, "/", buffer_cap, ": ", scene_instant)
buffer -= 1 buffer -= 1
add_child(scene_instant) add_child(scene_instant)