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Don't crash if no place to spawn
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1 changed files with 3 additions and 0 deletions
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@ -92,6 +92,9 @@ func _on_ghost_requested(scene: PackedScene, texture: Texture2D):
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func _on_ghost_materialize():
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var instantiated = ghost.materialize()
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if not instantiated:
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print("[Game] The ghost can't materialize; the spawning is cancelled!")
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return
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var spawner = instantiated.find_child("Spawner")
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if spawner != null:
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spawner.target = self
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