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Make converters a bit bigger

This commit is contained in:
Steffo 2023-10-14 00:51:16 +02:00
parent cb1f27e6a5
commit 509f6a3626
Signed by: steffo
GPG key ID: 2A24051445686895
5 changed files with 5 additions and 5 deletions

View file

@ -63,7 +63,7 @@ size = Vector2(26, 5)
size = Vector2(26, 10) size = Vector2(26, 10)
[node name="CopperConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner")] [node name="CopperConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner")]
scale = Vector2(2.5, 2.5) scale = Vector2(3, 3)
collision_layer = 8 collision_layer = 8
collision_mask = 0 collision_mask = 0
input_pickable = true input_pickable = true

View file

@ -74,7 +74,7 @@ size = Vector2(26, 5)
size = Vector2(26, 10) size = Vector2(26, 10)
[node name="CoalDiamondConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner", "spawner_alt")] [node name="CoalDiamondConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner", "spawner_alt")]
scale = Vector2(2.5, 2.5) scale = Vector2(3, 3)
collision_layer = 8 collision_layer = 8
collision_mask = 0 collision_mask = 0
input_pickable = true input_pickable = true

View file

@ -71,7 +71,7 @@ size = Vector2(26, 5)
size = Vector2(26, 8.83334) size = Vector2(26, 8.83334)
[node name="GoldConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner")] [node name="GoldConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner")]
scale = Vector2(2.5, 2.5) scale = Vector2(3, 3)
collision_layer = 8 collision_layer = 8
collision_mask = 0 collision_mask = 0
input_pickable = true input_pickable = true

View file

@ -121,7 +121,7 @@ size = Vector2(26, 5)
size = Vector2(26, 8.83334) size = Vector2(26, 8.83334)
[node name="ItemConverter" type="StaticBody2D"] [node name="ItemConverter" type="StaticBody2D"]
scale = Vector2(2.5, 2.5) scale = Vector2(3, 3)
collision_layer = 8 collision_layer = 8
collision_mask = 0 collision_mask = 0
input_pickable = true input_pickable = true

View file

@ -47,7 +47,7 @@ size = Vector2(26, 5)
size = Vector2(26, 10) size = Vector2(26, 10)
[node name="SilverConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner")] [node name="SilverConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner")]
scale = Vector2(2.5, 2.5) scale = Vector2(3, 3)
collision_layer = 8 collision_layer = 8
collision_mask = 0 collision_mask = 0
input_pickable = true input_pickable = true