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Make converters a bit bigger
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parent
cb1f27e6a5
commit
509f6a3626
5 changed files with 5 additions and 5 deletions
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@ -63,7 +63,7 @@ size = Vector2(26, 5)
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size = Vector2(26, 10)
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[node name="CopperConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner")]
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scale = Vector2(2.5, 2.5)
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scale = Vector2(3, 3)
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collision_layer = 8
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collision_mask = 0
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input_pickable = true
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@ -74,7 +74,7 @@ size = Vector2(26, 5)
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size = Vector2(26, 10)
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[node name="CoalDiamondConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner", "spawner_alt")]
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scale = Vector2(2.5, 2.5)
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scale = Vector2(3, 3)
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collision_layer = 8
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collision_mask = 0
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input_pickable = true
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@ -71,7 +71,7 @@ size = Vector2(26, 5)
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size = Vector2(26, 8.83334)
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[node name="GoldConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner")]
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scale = Vector2(2.5, 2.5)
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scale = Vector2(3, 3)
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collision_layer = 8
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collision_mask = 0
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input_pickable = true
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@ -121,7 +121,7 @@ size = Vector2(26, 5)
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size = Vector2(26, 8.83334)
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[node name="ItemConverter" type="StaticBody2D"]
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scale = Vector2(2.5, 2.5)
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scale = Vector2(3, 3)
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collision_layer = 8
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collision_mask = 0
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input_pickable = true
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@ -47,7 +47,7 @@ size = Vector2(26, 5)
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size = Vector2(26, 10)
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[node name="SilverConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner")]
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scale = Vector2(2.5, 2.5)
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scale = Vector2(3, 3)
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collision_layer = 8
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collision_mask = 0
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input_pickable = true
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