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Remove hit buffer print log
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1 changed files with 0 additions and 1 deletions
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@ -22,7 +22,6 @@ signal spawned(what: RigidBody2D)
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func spawn():
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func spawn():
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buffer += 1
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buffer += 1
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if buffer > buffer_cap:
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if buffer > buffer_cap:
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print("Hit buffer!")
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buffer = buffer_cap
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buffer = buffer_cap
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func _count_overlapping_bodies() -> int:
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func _count_overlapping_bodies() -> int:
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