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Add cheat spawners and fix again the ghost issue thing

This commit is contained in:
Steffo 2023-10-14 00:50:46 +02:00
parent 099f95f374
commit 7da5138148
Signed by: steffo
GPG key ID: 2A24051445686895
6 changed files with 122 additions and 29 deletions

12
game/action_timer.gd Normal file
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@ -0,0 +1,12 @@
extends Timer
class_name ActionTimer
## A timer which keeps repeating as long as an action is held.
## The name of the action to check.
@export var action: String
func _physics_process(_delta):
if is_stopped() and Input.is_action_pressed(action):
start()

8
game/action_timer.tscn Normal file
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@ -0,0 +1,8 @@
[gd_scene load_steps=2 format=3 uid="uid://dudb8wdjdenn3"]
[ext_resource type="Script" path="res://game/action_timer.gd" id="1_uw2x8"]
[node name="ActionTimer" type="Timer"]
wait_time = 0.05
one_shot = true
script = ExtResource("1_uw2x8")

View file

@ -117,3 +117,7 @@ func _on_shop_ui_delete_cancel():
var item_converters = find_children("*", "ItemConverter", true, false)
for converter in item_converters:
converter.ending_deletion()
func _on_action_timer_timeout():
pass # Replace with function body.

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=22 format=3 uid="uid://c3rxmcwa5nqng"]
[gd_scene load_steps=25 format=3 uid="uid://c3rxmcwa5nqng"]
[ext_resource type="Script" path="res://game/game.gd" id="1_i3ly0"]
[ext_resource type="PackedScene" uid="uid://bllsprv8orpn4" path="res://bottle/bottle.tscn" id="1_y7o2l"]
@ -14,8 +14,11 @@
[ext_resource type="Theme" uid="uid://ba5utvfhnxa5i" path="res://interface/interface_theme.tres" id="10_sayqn"]
[ext_resource type="Texture2D" uid="uid://c8pvjgtr2ufjl" path="res://interface/upgrade_copper.png" id="11_lt33g"]
[ext_resource type="PackedScene" uid="uid://c3kitncwpi42j" path="res://entity/coin_copper/coin_copper.tscn" id="13_4j8om"]
[ext_resource type="Script" path="res://game/DebugTimer.gd" id="13_mwigi"]
[ext_resource type="PackedScene" uid="uid://dudb8wdjdenn3" path="res://game/action_timer.tscn" id="13_y2562"]
[ext_resource type="PackedScene" uid="uid://dme22vvfgme5f" path="res://entity/coin_silver/coin_silver.tscn" id="14_yjsue"]
[ext_resource type="PackedScene" uid="uid://du3005kwybbrh" path="res://entity/coin_gold/coin_gold.tscn" id="15_trrh7"]
[ext_resource type="PackedScene" uid="uid://qtk4tm6l367w" path="res://interface/ghost/ghost.tscn" id="16_8vhx6"]
[ext_resource type="PackedScene" uid="uid://bawprh8kluilq" path="res://entity/gem/gem.tscn" id="16_20aff"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rh35r"]
size = Vector2(240, 384)
@ -42,11 +45,12 @@ upgrade_gem_texture = ExtResource("5_y725k")
[node name="GravityFromGyro" parent="." instance=ExtResource("2_h2pfr")]
[node name="Ghost" parent="." node_paths=PackedStringArray("container") instance=ExtResource("16_8vhx6")]
process_mode = 4
[node name="Ghost" parent="." instance=ExtResource("16_8vhx6")]
visible = false
position = Vector2(253, 109)
container = NodePath("..")
[node name="Instantiator" parent="Ghost" index="2" node_paths=PackedStringArray("container")]
container = NodePath("../..")
[node name="Bottle" parent="." instance=ExtResource("1_y7o2l")]
metadata/_edit_lock_ = true
@ -60,47 +64,94 @@ position = Vector2(136, 272)
shape = SubResource("RectangleShape2D_rh35r")
debug_color = Color(0, 0.6, 0.701961, 0)
[node name="TimeSpawner" parent="." node_paths=PackedStringArray("target") instance=ExtResource("3_qwsty")]
[node name="Spawners" type="Node2D" parent="."]
position = Vector2(136, 0)
target = NodePath("..")
metadata/_edit_lock_ = true
[node name="TimeSpawner" parent="Spawners" node_paths=PackedStringArray("target") instance=ExtResource("3_qwsty")]
target = NodePath("../..")
buffer_cap = 1
spawn_rect = Rect2(-20, 0, 40, 0)
overlapping_body_count_limit = 16
metadata/_edit_lock_ = true
[node name="NeckShape" type="CollisionShape2D" parent="TimeSpawner"]
[node name="NeckShape" type="CollisionShape2D" parent="Spawners/TimeSpawner"]
shape = SubResource("RectangleShape2D_4uksi")
debug_color = Color(0, 0.6, 0.701961, 0)
[node name="Timer" type="Timer" parent="TimeSpawner"]
[node name="Timer" type="Timer" parent="Spawners/TimeSpawner"]
[node name="ButtonSpawner" parent="." node_paths=PackedStringArray("target") instance=ExtResource("3_qwsty")]
position = Vector2(136, 0)
[node name="ButtonSpawner" parent="Spawners" node_paths=PackedStringArray("target") instance=ExtResource("3_qwsty")]
scene = ExtResource("13_4j8om")
target = NodePath("..")
target = NodePath("../..")
buffer_cap = 10
spawn_rect = Rect2(-20, 0, 40, 0)
overlapping_body_count_limit = 16
metadata/_edit_lock_ = true
[node name="NeckShape" type="CollisionShape2D" parent="ButtonSpawner"]
[node name="NeckShape" type="CollisionShape2D" parent="Spawners/ButtonSpawner"]
shape = SubResource("RectangleShape2D_4uksi")
debug_color = Color(0, 0.6, 0.701961, 0)
[node name="DebugSpawner" parent="." node_paths=PackedStringArray("target") instance=ExtResource("3_qwsty")]
position = Vector2(136, 0)
target = NodePath("..")
buffer_cap = 1
[node name="CheatCopperSpawner" parent="Spawners" node_paths=PackedStringArray("target") instance=ExtResource("3_qwsty")]
scene = ExtResource("13_4j8om")
target = NodePath("../..")
buffer_cap = 10
spawn_rect = Rect2(-20, 0, 40, 0)
overlapping_body_count_limit = 16
metadata/_edit_lock_ = true
[node name="NeckShape" type="CollisionShape2D" parent="DebugSpawner"]
[node name="NeckShape" type="CollisionShape2D" parent="Spawners/CheatCopperSpawner"]
shape = SubResource("RectangleShape2D_4uksi")
debug_color = Color(0, 0.6, 0.701961, 0)
[node name="DebugTimer" type="Timer" parent="DebugSpawner"]
script = ExtResource("13_mwigi")
[node name="ActionTimer" parent="Spawners/CheatCopperSpawner" instance=ExtResource("13_y2562")]
action = "cheat_spawn_copper"
[node name="CheatSilverSpawner" parent="Spawners" node_paths=PackedStringArray("target") instance=ExtResource("3_qwsty")]
scene = ExtResource("14_yjsue")
target = NodePath("../..")
buffer_cap = 10
spawn_rect = Rect2(-20, 0, 40, 0)
overlapping_body_count_limit = 16
metadata/_edit_lock_ = true
[node name="NeckShape" type="CollisionShape2D" parent="Spawners/CheatSilverSpawner"]
shape = SubResource("RectangleShape2D_4uksi")
debug_color = Color(0, 0.6, 0.701961, 0)
[node name="ActionTimer" parent="Spawners/CheatSilverSpawner" instance=ExtResource("13_y2562")]
action = "cheat_spawn_silver"
[node name="CheatGoldSpawner" parent="Spawners" node_paths=PackedStringArray("target") instance=ExtResource("3_qwsty")]
scene = ExtResource("15_trrh7")
target = NodePath("../..")
buffer_cap = 10
spawn_rect = Rect2(-20, 0, 40, 0)
overlapping_body_count_limit = 16
metadata/_edit_lock_ = true
[node name="NeckShape" type="CollisionShape2D" parent="Spawners/CheatGoldSpawner"]
shape = SubResource("RectangleShape2D_4uksi")
debug_color = Color(0, 0.6, 0.701961, 0)
[node name="ActionTimer" parent="Spawners/CheatGoldSpawner" instance=ExtResource("13_y2562")]
action = "cheat_spawn_gold"
[node name="CheatGemSpawner" parent="Spawners" node_paths=PackedStringArray("target") instance=ExtResource("3_qwsty")]
scene = ExtResource("16_20aff")
target = NodePath("../..")
buffer_cap = 10
spawn_rect = Rect2(-20, 0, 40, 0)
overlapping_body_count_limit = 16
metadata/_edit_lock_ = true
[node name="NeckShape" type="CollisionShape2D" parent="Spawners/CheatGemSpawner"]
shape = SubResource("RectangleShape2D_4uksi")
debug_color = Color(0, 0.6, 0.701961, 0)
[node name="ActionTimer" parent="Spawners/CheatGemSpawner" instance=ExtResource("13_y2562")]
action = "cheat_spawn_gem"
[node name="StoreCollector" parent="." instance=ExtResource("9_evdhb")]
position = Vector2(135, 0)
@ -182,6 +233,11 @@ shape = SubResource("RectangleShape2D_jed57")
debug_color = Color(0, 0, 0, 0.419608)
[connection signal="changed" from="Bottle/Evaluator" to="." method="_on_score_changed"]
[connection signal="timeout" from="TimeSpawner/Timer" to="TimeSpawner" method="spawn"]
[connection signal="timeout" from="DebugSpawner/DebugTimer" to="DebugSpawner" method="spawn"]
[connection signal="timeout" from="Spawners/TimeSpawner/Timer" to="Spawners/TimeSpawner" method="spawn"]
[connection signal="timeout" from="Spawners/CheatCopperSpawner/ActionTimer" to="Spawners/CheatCopperSpawner" method="spawn"]
[connection signal="timeout" from="Spawners/CheatSilverSpawner/ActionTimer" to="Spawners/CheatSilverSpawner" method="spawn"]
[connection signal="timeout" from="Spawners/CheatGoldSpawner/ActionTimer" to="Spawners/CheatGoldSpawner" method="spawn"]
[connection signal="timeout" from="Spawners/CheatGemSpawner/ActionTimer" to="Spawners/CheatGemSpawner" method="spawn"]
[connection signal="collected" from="StoreCollector" to="." method="_on_store_collector_collected"]
[editable path="Ghost"]

View file

@ -13,13 +13,6 @@ class_name Ghost
## The [Instantiator] to use to spawn the ghosted item.
@onready var instantiator: Instantiator = $Instantiator
## The node which materialized entities should be attached to.
@export var container: Node = null:
get:
return instantiator.container
set(value):
instantiator.container = value
## The [OverlapChecker] to use to see if a solid block is overlapping the ghost.
@onready var overlap_checker: OverlapChecker = $OverlapChecker

View file

@ -74,6 +74,26 @@ ghost_precise={
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
cheat_spawn_copper={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":49,"key_label":0,"unicode":49,"echo":false,"script":null)
]
}
cheat_spawn_silver={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":50,"key_label":0,"unicode":50,"echo":false,"script":null)
]
}
cheat_spawn_gold={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":51,"key_label":0,"unicode":51,"echo":false,"script":null)
]
}
cheat_spawn_gem={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":52,"key_label":0,"unicode":52,"echo":false,"script":null)
]
}
[layer_names]