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Add spawned
signal to spawner
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1 changed files with 3 additions and 0 deletions
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@ -16,6 +16,8 @@ var buffer: int = 0
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@export_flags_2d_physics var overlapping_bodies_collision_mask: int
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@export_flags_2d_physics var overlapping_bodies_collision_mask: int
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@export_range(0, 16) var overlapping_body_count_limit: int
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@export_range(0, 16) var overlapping_body_count_limit: int
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signal spawned(what: RigidBody2D)
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func spawn():
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func spawn():
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buffer += 1
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buffer += 1
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@ -45,6 +47,7 @@ func _do_spawn():
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scene_instant.position = _select_spawn_position()
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scene_instant.position = _select_spawn_position()
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scene_instant.rotation_degrees = _select_spawn_rotation()
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scene_instant.rotation_degrees = _select_spawn_rotation()
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add_child(scene_instant)
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add_child(scene_instant)
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emit_signal("spawned", scene_instant)
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buffer -= 1
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buffer -= 1
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