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https://github.com/Steffo99/swear-jar.git
synced 2024-11-21 23:34:18 +00:00
Fix stuffs
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parent
bfad133eb0
commit
9f779914b2
10 changed files with 45 additions and 39 deletions
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@ -63,7 +63,7 @@ size = Vector2(26, 5)
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size = Vector2(26, 10)
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[node name="CopperConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner")]
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scale = Vector2(2, 2)
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scale = Vector2(2.5, 2.5)
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collision_layer = 8
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collision_mask = 0
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input_pickable = true
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@ -74,7 +74,7 @@ size = Vector2(26, 5)
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size = Vector2(26, 10)
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[node name="CoalDiamondConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner", "spawner_alt")]
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scale = Vector2(2, 2)
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scale = Vector2(2.5, 2.5)
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collision_layer = 8
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collision_mask = 0
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input_pickable = true
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@ -113,6 +113,7 @@ z_index = 3
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position = Vector2(0, 4.5)
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rotation = 3.14159
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shape = SubResource("RectangleShape2D_31dtl")
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one_way_collision = true
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[node name="Collector" parent="." instance=ExtResource("7_rxm8j")]
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z_index = 2
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@ -71,7 +71,7 @@ size = Vector2(26, 5)
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size = Vector2(26, 8.83334)
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[node name="GoldConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner")]
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scale = Vector2(2, 2)
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scale = Vector2(2.5, 2.5)
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collision_layer = 8
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collision_mask = 0
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input_pickable = true
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@ -109,6 +109,7 @@ z_index = 3
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position = Vector2(0, 4.5)
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rotation = 3.14159
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shape = SubResource("RectangleShape2D_31dtl")
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one_way_collision = true
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[node name="Collector" parent="." instance=ExtResource("8_77gmi")]
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z_index = 2
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@ -20,6 +20,40 @@ class_name ItemConverter
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@onready var chalice_spawner = $ChaliceSpawner
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@onready var crown_spawner = $CrownSpawner
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var is_pending_deletion: bool = false
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func pending_deletion():
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sprite_front.modulate = Color.RED
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is_pending_deletion = true
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func ending_deletion():
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sprite_front.modulate = Color.WHITE
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is_pending_deletion = false
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func _on_input_event(_viewport: Node, event: InputEvent, _shape_idx: int):
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if is_pending_deletion:
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if event is InputEventMouseButton or event is InputEventScreenTouch:
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queue_free()
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func _on_gem_collector_collected(body: RigidBody2D):
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print("[ItemConverter] Collected gem: ", body)
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var colored: Colored = body.get_node("CollisionShape2D/Sprite/Colored")
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gem_hue_ready.append(colored.hue)
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try_produce()
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func _on_gold_collector_collected(body: RigidBody2D):
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print("[ItemConverter] Collected gold: ", body)
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stored_gold += 1
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try_produce()
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func try_produce():
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if stored_gold >= required_gold:
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var hue = gem_hue_ready.pop_back()
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if hue:
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stored_gold -= required_gold
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gem_hue_stored.append(hue)
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func _physics_process(_delta):
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if conversion_timer.is_stopped():
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var hue = gem_hue_stored.pop_front()
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@ -33,11 +67,6 @@ func _physics_process(_delta):
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if sound_working:
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sound_working.play()
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func try_produce():
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if stored_gold >= required_gold and len(gem_hue_ready) >= 1:
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stored_gold -= required_gold
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gem_hue_stored.append(gem_hue_ready.pop_back())
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func _on_timer_timeout():
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var rand = Randomizer.rng.randf()
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if rand <= crown_chance:
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@ -53,31 +82,6 @@ func _on_timer_timeout():
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if sound_working:
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sound_working.stop()
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var is_pending_deletion: bool = false
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func pending_deletion():
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sprite_front.modulate = Color.RED
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is_pending_deletion = true
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func ending_deletion():
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sprite_front.modulate = Color.WHITE
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is_pending_deletion = false
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func _on_input_event(_viewport: Node, event: InputEvent, _shape_idx: int):
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if is_pending_deletion:
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if event is InputEventMouseButton or event is InputEventScreenTouch:
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queue_free()
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func _on_gem_collector_collected(body: RigidBody2D):
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var colored: Colored = body.get_node("CollisionShape2D/Sprite/Colored")
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gem_hue_ready.append(colored.hue)
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try_produce()
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func _on_gold_collector_collected(_body: RigidBody2D):
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stored_gold += 1
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try_produce()
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func _on_spawner_spawned(what: RigidBody2D):
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var hue = gem_hue_spawn.pop_front()
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if not hue:
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@ -119,7 +119,7 @@ size = Vector2(26, 5)
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size = Vector2(26, 8.83334)
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[node name="ItemConverter" type="StaticBody2D"]
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scale = Vector2(2, 2)
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scale = Vector2(2.5, 2.5)
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collision_layer = 8
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collision_mask = 0
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input_pickable = true
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@ -151,6 +151,7 @@ z_index = 3
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position = Vector2(0, 4.5)
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rotation = 3.14159
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shape = SubResource("RectangleShape2D_31dtl")
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one_way_collision = true
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[node name="GoldCollector" parent="." node_paths=PackedStringArray("sound_absorb") instance=ExtResource("3_qehi7")]
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z_index = 2
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@ -47,7 +47,7 @@ size = Vector2(26, 5)
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size = Vector2(26, 10)
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[node name="SilverConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner")]
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scale = Vector2(2, 2)
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scale = Vector2(2.5, 2.5)
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collision_layer = 8
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collision_mask = 0
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input_pickable = true
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@ -85,6 +85,7 @@ z_index = 3
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position = Vector2(0, 4.5)
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rotation = 3.14159
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shape = SubResource("RectangleShape2D_31dtl")
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one_way_collision = true
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[node name="Collector" parent="." instance=ExtResource("7_3046q")]
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z_index = 2
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@ -21,7 +21,6 @@ linear_damp = 0.1
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angular_damp = 0.1
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[node name="CollisionShape2D" type="CollisionPolygon2D" parent="."]
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scale = Vector2(2, 2)
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polygon = PackedVector2Array(0, -15, -11.5, -13, -10.5, -1, -2.5, 5, -2.5, 8, -8.5, 12, -4.5, 15, 4.5, 15, 8.5, 12, 2.5, 8, 2.5, 5, 10.5, -1, 11.5, -12.75)
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[node name="Sprite2D" type="Sprite2D" parent="CollisionShape2D"]
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@ -25,7 +25,7 @@ linear_damp = 0.1
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angular_damp = 0.1
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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scale = Vector2(4, 4)
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scale = Vector2(0.75, 0.75)
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shape = SubResource("CircleShape2D_058rf")
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[node name="Sprite2D" type="Sprite2D" parent="CollisionShape2D"]
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@ -25,7 +25,6 @@ linear_damp = 0.1
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angular_damp = 0.1
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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scale = Vector2(2, 2)
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shape = SubResource("CapsuleShape2D_ka4h2")
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[node name="Sprite2D" type="Sprite2D" parent="CollisionShape2D"]
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@ -12,7 +12,7 @@ collision_mask_prevent_placement = 16
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collision_mask_delete_placement = 4
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[node name="PlacementShape" parent="." instance=ExtResource("3_lskcf")]
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scale = Vector2(2, 2)
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scale = Vector2(2.5, 2.5)
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[node name="PreviewSprite" type="Sprite2D" parent="PlacementShape"]
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modulate = Color(1, 1, 1, 0.5)
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