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https://github.com/Steffo99/swear-jar.git
synced 2024-11-25 00:54:19 +00:00
Spawn coins at random positions along the shape extents
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parent
abfadcee49
commit
a10335c0b9
3 changed files with 30 additions and 17 deletions
14
root.tscn
14
root.tscn
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@ -78,18 +78,18 @@ texture_filter = 1
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[node name="GravityFromGyro" parent="UI/GameContainer/Game/Bottle" instance=ExtResource("2_m7p4p")]
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[node name="Spawner" parent="UI/GameContainer/Game" instance=ExtResource("3_pubxn")]
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position = Vector2(-24, -490)
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[node name="TimeSpawner" parent="UI/GameContainer/Game" instance=ExtResource("3_pubxn")]
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position = Vector2(0, -490)
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scene = ExtResource("2_dv01l")
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buffer_cap = 10
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buffer_cap = 1
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[node name="Timer" type="Timer" parent="UI/GameContainer/Game/Spawner"]
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[node name="Timer" type="Timer" parent="UI/GameContainer/Game/TimeSpawner"]
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autostart = true
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[node name="ButtonSpawner" parent="UI/GameContainer/Game" instance=ExtResource("3_pubxn")]
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position = Vector2(24, -490)
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position = Vector2(0, -490)
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scene = ExtResource("2_dv01l")
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buffer_cap = 10
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buffer_cap = 50
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[connection signal="pressed" from="UI/Rows/UpperButtons/SpawnButton" to="UI/GameContainer/Game/ButtonSpawner" method="spawn"]
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[connection signal="timeout" from="UI/GameContainer/Game/Spawner/Timer" to="UI/GameContainer/Game/Spawner" method="spawn"]
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[connection signal="timeout" from="UI/GameContainer/Game/TimeSpawner/Timer" to="UI/GameContainer/Game/TimeSpawner" method="spawn"]
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@ -8,21 +8,34 @@ var buffer: int = 0
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@export var buffer_cap: int
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@onready var area: Area2D = $Area
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@onready var shape: CollisionShape2D = $Area/Shape
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@onready var rng: RandomNumberGenerator = RandomNumberGenerator.new()
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func spawn():
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buffer += 1
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if buffer > buffer_cap:
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print("Hit buffer!")
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buffer = buffer_cap
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func _select_spawn_position() -> Vector2:
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var variance = shape.shape.size.x / 2
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var x = rng.randf_range(-variance, +variance)
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return Vector2(x, 0)
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func _do_spawn():
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var overlapping_bodies = area.get_overlapping_bodies()
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for overlapping_body in overlapping_bodies:
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if overlapping_body.collision_layer && 0b100:
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return
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var scene_instant = scene.instantiate()
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scene_instant.position = _select_spawn_location()
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add_child(scene_instant)
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buffer -= 1
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func _physics_process(_delta):
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if buffer > 0:
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var overlapping_bodies = area.get_overlapping_bodies()
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for overlapping_body in overlapping_bodies:
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if overlapping_body.collision_layer && 0b100:
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return
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var scene_instant = scene.instantiate()
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scene_instant.position = Vector2.ZERO
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buffer -= 1
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add_child(scene_instant)
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_do_spawn()
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@ -3,7 +3,7 @@
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[ext_resource type="Script" path="res://spawner/spawner.gd" id="1_xqfmg"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_p13i4"]
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size = Vector2(14, 2)
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size = Vector2(32, 2)
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[node name="Spawner" type="Node2D"]
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script = ExtResource("1_xqfmg")
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@ -11,7 +11,7 @@ script = ExtResource("1_xqfmg")
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[node name="Area" type="Area2D" parent="."]
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collision_mask = 4
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[node name="CoinShape" type="CollisionShape2D" parent="Area"]
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[node name="Shape" type="CollisionShape2D" parent="Area"]
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position = Vector2(0, -3)
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scale = Vector2(3, 3)
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shape = SubResource("RectangleShape2D_p13i4")
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