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https://github.com/Steffo99/swear-jar.git
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tried to implement soun logic for coin
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parent
75e5f963df
commit
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3 changed files with 61 additions and 3 deletions
41
entity/coin_copper/coin_copper.gd
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41
entity/coin_copper/coin_copper.gd
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@ -0,0 +1,41 @@
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#extends RigidBody2D
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#
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#
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## Called when the node enters the scene tree for the first time.
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#func _ready():
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# pass # Replace with function body.
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#
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#
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## Called every frame. 'delta' is the elapsed time since the previous frame.
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extends RigidBody2D
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@export var sound_touch: AudioStreamPlayer
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var touched=false
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var was_sleeping: bool = false
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func set_touched():
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touched=true
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func _on_sleeping_state_changed():
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was_sleeping = true
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func _on_body_entered(body):
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print("touch")
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if not was_sleeping:
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if touched==false and $Timer.is_stopped():
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print(str(self)+" hits "+str(body))
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#$sound_touch.play()
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$Timer.start()
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var other_node=body
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if other_node.has_method("set_touched"):
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other_node.set_touched()
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func _on_body_exited(body):
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touched=false
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@ -1,22 +1,28 @@
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[gd_scene load_steps=7 format=3 uid="uid://c3kitncwpi42j"]
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[gd_scene load_steps=9 format=3 uid="uid://c3kitncwpi42j"]
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[ext_resource type="PhysicsMaterial" uid="uid://c6kn1an85lccr" path="res://entity/coin_physics_material.tres" id="1_1fypc"]
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[ext_resource type="Script" path="res://entity/coin_copper/coin_copper.gd" id="2_1r8w3"]
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[ext_resource type="Texture2D" uid="uid://dbdkb4vt7dh85" path="res://entity/coin_copper/coin_copper_4.png" id="2_4pvkj"]
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[ext_resource type="Texture2D" uid="uid://2vtvoj6ua3cb" path="res://entity/coin_copper/coin_copper_outline_2.png" id="3_dq1f7"]
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[ext_resource type="PackedScene" uid="uid://bk1vvq5rug01m" path="res://collector/collectible.tscn" id="4_npwn2"]
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[ext_resource type="PackedScene" uid="uid://ujpra0s1kpqi" path="res://value/valuable.tscn" id="5_fd0r7"]
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[ext_resource type="AudioStream" uid="uid://wy7f2j0wg1ur" path="res://audio/tap/click5.wav" id="7_fxd28"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_c6byl"]
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size = Vector2(14, 3)
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[node name="CoinCopper" type="RigidBody2D"]
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[node name="CoinCopper" type="RigidBody2D" node_paths=PackedStringArray("sound_touch")]
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collision_layer = 5
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collision_mask = 7
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inertia = 1000.0
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physics_material_override = ExtResource("1_1fypc")
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continuous_cd = 1
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max_contacts_reported = 1
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contact_monitor = true
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linear_damp = 0.1
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angular_damp = 0.1
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script = ExtResource("2_1r8w3")
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sound_touch = NodePath("sound_touch")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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scale = Vector2(2, 2)
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@ -37,4 +43,15 @@ type = &"Copper"
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[node name="Valuable" parent="." instance=ExtResource("5_fd0r7")]
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value = 1
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[node name="sound_touch" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("7_fxd28")
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volume_db = -24.397
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[node name="Timer" type="Timer" parent="."]
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wait_time = 2.108
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one_shot = true
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="body_exited" from="." to="." method="_on_body_exited"]
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[connection signal="sleeping_state_changed" from="." to="." method="_on_sleeping_state_changed"]
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[connection signal="collected" from="Collectible" to="Collectible" method="_on_done"]
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@ -77,7 +77,7 @@ shape = SubResource("RectangleShape2D_rh35r")
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debug_color = Color(0, 0.6, 0.701961, 0)
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[node name="CopperConverter" parent="." instance=ExtResource("7_ipeok")]
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position = Vector2(131, 199)
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position = Vector2(136, 165)
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metadata/_edit_group_ = true
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[node name="Spawner" parent="CopperConverter" index="6" node_paths=PackedStringArray("target")]
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