diff --git a/converters/gold_to_coaldiamond/coal_diamond_converter.tscn b/converters/gold_to_coaldiamond/coal_diamond_converter.tscn index b536e37..5c9ee44 100644 --- a/converters/gold_to_coaldiamond/coal_diamond_converter.tscn +++ b/converters/gold_to_coaldiamond/coal_diamond_converter.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=26 format=3 uid="uid://clanhkk4sg47w"] +[gd_scene load_steps=25 format=3 uid="uid://clanhkk4sg47w"] [ext_resource type="Script" path="res://converters/converter.gd" id="1_mf1ls"] [ext_resource type="Texture2D" uid="uid://2dhqp2liete7" path="res://converters/gold_to_coaldiamond/diamond_converter_back.png" id="2_nj8gd"] @@ -14,7 +14,6 @@ [ext_resource type="AudioStream" uid="uid://7tw5efuo3gxj" path="res://audio/conversione/coin_to_coin.wav" id="11_5c46k"] [ext_resource type="PackedScene" uid="uid://bevj27e1ha8m3" path="res://converters/converter_placement_body.tscn" id="12_xld3l"] [ext_resource type="AudioStream" uid="uid://du16ilpv6gmxd" path="res://audio/conversione/drop_in_lava.wav" id="13_jvouj"] -[ext_resource type="PackedScene" uid="uid://cr5tiep20hk0s" path="res://entity/coal_diamond/diamond.tscn" id="15_ey4am"] [sub_resource type="AtlasTexture" id="AtlasTexture_00uxa"] atlas = ExtResource("3_p4wsd") @@ -128,9 +127,6 @@ spawn_rotation_degrees_min = 80.0 spawn_rotation_degrees_max = 100.0 overlapping_body_count_limit = 4 -[node name="Diamond" parent="Spawner" instance=ExtResource("15_ey4am")] -position = Vector2(-34.3333, 1.66667) - [node name="PreventSpawnShape" type="CollisionShape2D" parent="Spawner"] z_index = 3 position = Vector2(0, 3.5) diff --git a/spawner/spawner.gd b/spawner/spawner.gd index c90ec95..c6cd1a0 100644 --- a/spawner/spawner.gd +++ b/spawner/spawner.gd @@ -54,10 +54,10 @@ func _do_spawn(): return if scene == null: return - if scene._bundled["names"][0]=="Coal": - var scene = PackedScene.new() - scene.pack(get_node("Diamond")) - print("ehi") +# if scene._bundled["names"][0]=="Coal": +# var scene = PackedScene.new() +# scene.pack(get_node("")) +# print("ehi") var instantiated = scene.instantiate() instantiated.global_position = global_position + _select_spawn_position() instantiated.rotation_degrees = _select_spawn_rotation()