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made randomizer (still empty)
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11
random/randomizer.gd
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random/randomizer.gd
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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6
random/randomizer.tscn
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random/randomizer.tscn
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[gd_scene load_steps=2 format=3 uid="uid://cldl3smm1c2pm"]
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[ext_resource type="Script" path="res://random/randomizer.gd" id="1_nvy1v"]
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[node name="Randomizer" type="Node2D"]
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script = ExtResource("1_nvy1v")
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