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WIP stuff just for merge

This commit is contained in:
Steffo 2023-10-01 23:56:25 +02:00
parent dab52d7740
commit b713c3acb9
Signed by: steffo
GPG key ID: 2A24051445686895
5 changed files with 11 additions and 22 deletions

View file

@ -16,10 +16,3 @@ tile_set = SubResource("TileSet_tr7be")
collision_visibility_mode = 1
format = 2
layer_0/tile_data = PackedInt32Array(-1376264, 0, 0, -1310728, 0, 0, -1245192, 0, 0, -393224, 0, 0, -327688, 0, 0, -262152, 0, 0, -458760, 0, 0, -524296, 0, 0, -589832, 0, 0, -655368, 0, 0, -720904, 0, 0, -786440, 0, 0, -851976, 0, 0, -917512, 0, 0, -983048, 0, 0, -1048584, 0, 0, -1114120, 0, 0, -1179656, 0, 0, -196616, 0, 0, -131080, 0, 0, -65544, 0, 0, -8, 0, 0, -7, 0, 0, -4, 0, 0, -3, 0, 0, -2, 0, 0, -1, 0, 0, -5, 0, 0, -6, 0, 0, -65536, 0, 0, -65535, 0, 0, -65534, 0, 0, -65533, 0, 0, -65532, 0, 0, -65531, 0, 0, -65530, 0, 0, -65529, 0, 0, -131065, 0, 0, -196601, 0, 0, -262137, 0, 0, -327673, 0, 0, -393209, 0, 0, -458745, 0, 0, -524281, 0, 0, -589817, 0, 0, -655353, 0, 0, -720889, 0, 0, -786425, 0, 0, -851961, 0, 0, -917497, 0, 0, -983033, 0, 0, -1048569, 0, 0, -1114105, 0, 0, -1441785, 0, 0, -1376249, 0, 0, -1310713, 0, 0, -1245177, 0, 0, -1179641, 0, 0, -1638404, 0, 0, -1703933, 0, 0, -1572868, 0, 0, -1507332, 0, 0, -1441796, 0, 0, -1376260, 0, 0, -1376261, 0, 0, -1376262, 0, 0, -1376263, 0, 0, -1638397, 0, 0, -1572861, 0, 0, -1507325, 0, 0, -1441789, 0, 0, -1441788, 0, 0, -1441787, 0, 0, -1441786, 0, 0)
[node name="StaticBody2D" type="StaticBody2D" parent="."]
collision_layer = 3
collision_mask = 0
[node name="Poly" type="CollisionPolygon2D" parent="StaticBody2D"]
polygon = PackedVector2Array(-320, -576, -320, 192, 320, 192, 320, -576, 48, -576, 48, -336, 112, -336, 112, -16, -112, -16, -112, -336, -48, -336, -48, -576)

View file

@ -1,11 +1,10 @@
[gd_scene load_steps=7 format=3 uid="uid://c3rxmcwa5nqng"]
[gd_scene load_steps=6 format=3 uid="uid://c3rxmcwa5nqng"]
[ext_resource type="Script" path="res://game/game.gd" id="1_i3ly0"]
[ext_resource type="PackedScene" uid="uid://bllsprv8orpn4" path="res://bottle/bottle.tscn" id="1_y7o2l"]
[ext_resource type="PackedScene" uid="uid://d05b8jy3xmpcb" path="res://bottle/gravity_from_gyro.tscn" id="2_h2pfr"]
[ext_resource type="PackedScene" uid="uid://c67lfbk4gf1ga" path="res://spawner/spawner.tscn" id="3_qwsty"]
[ext_resource type="PackedScene" uid="uid://c3kitncwpi42j" path="res://entity/coin_copper.tscn" id="4_e5nwi"]
[ext_resource type="PackedScene" uid="uid://ratkps4plkhl" path="res://convertors/copper_to_silver.tscn" id="6_tf2pv"]
[node name="Game" type="Node2D"]
texture_filter = 1
@ -16,13 +15,10 @@ position = Vector2(0, 240)
[node name="GravityFromGyro" parent="Bottle" instance=ExtResource("2_h2pfr")]
[node name="CopperToSilver" parent="." instance=ExtResource("6_tf2pv")]
z_index = 10
position = Vector2(2, -314)
[node name="TimeSpawner" parent="." instance=ExtResource("3_qwsty")]
[node name="TimeSpawner" parent="." node_paths=PackedStringArray("target") instance=ExtResource("3_qwsty")]
position = Vector2(0, -144)
scene = ExtResource("4_e5nwi")
target = NodePath("..")
buffer_cap = 1
spawn_position_range_x = 32.0
spawn_rotation_range = 15.0
@ -30,10 +26,13 @@ overlapping_bodies_collision_mask = 4
overlapping_body_count_limit = 4
[node name="Timer" type="Timer" parent="TimeSpawner"]
wait_time = 0.017
autostart = true
[node name="ButtonSpawner" parent="." instance=ExtResource("3_qwsty")]
[node name="ButtonSpawner" parent="." node_paths=PackedStringArray("target") instance=ExtResource("3_qwsty")]
position = Vector2(0, -144)
scene = ExtResource("4_e5nwi")
target = NodePath("..")
buffer_cap = 50
spawn_position_range_x = 32.0
spawn_rotation_range = 15.0

View file

@ -3,7 +3,6 @@ class_name Root
@onready var tree: SceneTree = get_tree()
@onready var game: Game = $UI/GameContainer/Game
@onready var game_ui: GameUI = $UI/GameUI
@onready var shop_ui: ShopUI = $UI/ShopUI
@ -46,8 +45,5 @@ func _on_shop_ui_score_button_pressed():
func _on_game_ui_shop_button_pressed():
ui_state = UIState.SHOP
func _on_game_ui_spawn_button_pressed():
game.trigger_spawn()
func _on_shop_ui_purchase_begin(_what):
ui_state = UIState.GAME

View file

@ -60,7 +60,7 @@ layout_mode = 2
[connection signal="score_button_pressed" from="View/SafeUI/GameUI" to="." method="_on_game_ui_score_button_pressed"]
[connection signal="shop_button_pressed" from="View/SafeUI/GameUI" to="." method="_on_game_ui_shop_button_pressed"]
[connection signal="spawn_button_pressed" from="View/SafeUI/GameUI" to="." method="_on_game_ui_spawn_button_pressed"]
[connection signal="spawn_button_pressed" from="View/SafeUI/GameUI" to="View/GameWI/GameWorld/Game" method="trigger_spawn"]
[connection signal="back_button_pressed" from="View/SafeUI/ShopUI" to="." method="_on_shop_ui_back_button_pressed"]
[connection signal="delete_button_pressed" from="View/SafeUI/ShopUI" to="." method="_on_shop_ui_delete_button_pressed"]
[connection signal="purchase_begin" from="View/SafeUI/ShopUI" to="." method="_on_shop_ui_purchase_begin"]

View file

@ -3,6 +3,7 @@ class_name Spawner
@export var scene: PackedScene
@export var target: Node
var buffer: int = 0
@export var buffer_cap: int
@ -43,9 +44,9 @@ func _do_spawn():
if _count_overlapping_bodies() > overlapping_body_count_limit:
return
var scene_instant = scene.instantiate()
scene_instant.position = _select_spawn_position()
scene_instant.global_position = global_position + _select_spawn_position()
scene_instant.rotation_degrees = _select_spawn_rotation()
add_child(scene_instant)
target.add_child(scene_instant)
emit_signal("spawned", scene_instant)
buffer -= 1