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create copper coin scene

This commit is contained in:
Matteo Balugani 2023-09-30 18:44:01 +02:00
parent 37f7b14a14
commit b9c5f747aa

27
entity/coin_copper.tscn Normal file
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[gd_scene load_steps=5 format=3 uid="uid://c3kitncwpi42j"]
[ext_resource type="Texture2D" uid="uid://dbdkb4vt7dh85" path="res://entity/coin_copper_4.png" id="1_wedw1"]
[ext_resource type="Texture2D" uid="uid://2vtvoj6ua3cb" path="res://entity/coin_copper_outline_2.png" id="2_2ifq3"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_06g2i"]
bounce = 0.1
[sub_resource type="RectangleShape2D" id="RectangleShape2D_c6byl"]
size = Vector2(14, 3)
[node name="CoinCopper" type="RigidBody2D"]
collision_layer = 4
collision_mask = 6
physics_material_override = SubResource("PhysicsMaterial_06g2i")
[node name="Sprite" type="Sprite2D" parent="."]
texture_filter = 1
texture = ExtResource("1_wedw1")
[node name="Outline" type="Sprite2D" parent="."]
z_index = 10
texture_filter = 1
texture = ExtResource("2_2ifq3")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_c6byl")