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https://github.com/Steffo99/swear-jar.git
synced 2024-11-21 23:34:18 +00:00
implemented logic for manual and automatic spawner
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parent
4e90184a2e
commit
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4 changed files with 14 additions and 8 deletions
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@ -5,7 +5,7 @@
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[ext_resource type="Texture2D" uid="uid://2vtvoj6ua3cb" path="res://entity/coin_copper_outline_2.png" id="2_2ifq3"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_c6byl"]
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size = Vector2(16, 5)
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size = Vector2(14, 3)
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[node name="CoinCopper" type="RigidBody2D"]
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collision_layer = 5
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13
root.tscn
13
root.tscn
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@ -79,6 +79,17 @@ texture_filter = 1
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[node name="GravityFromGyro" parent="UI/GameContainer/Game/Bottle" instance=ExtResource("2_m7p4p")]
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[node name="Spawner" parent="UI/GameContainer/Game" instance=ExtResource("3_pubxn")]
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position = Vector2(0, -400)
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position = Vector2(-24, -407)
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scene = ExtResource("2_dv01l")
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target_parent = NodePath("..")
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[node name="Timer2" type="Timer" parent="UI/GameContainer/Game/Spawner"]
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autostart = true
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[node name="TouchSpawner" parent="UI/GameContainer/Game" instance=ExtResource("3_pubxn")]
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position = Vector2(23, -424)
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scene = ExtResource("2_dv01l")
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target_parent = NodePath("..")
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[connection signal="pressed" from="UI/Rows/UpperButtons/SpawnButton" to="UI/GameContainer/Game/TouchSpawner" method="spawn"]
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[connection signal="timeout" from="UI/GameContainer/Game/Spawner/Timer2" to="UI/GameContainer/Game/Spawner" method="spawn"]
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@ -9,3 +9,4 @@ func spawn():
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var scene_instant = scene.instantiate()
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scene_instant.position=Vector2.ZERO
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add_child(scene_instant)
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@ -8,15 +8,9 @@ size = Vector2(16, 5)
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[node name="Spawner" type="Node2D"]
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script = ExtResource("1_xqfmg")
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[node name="Timer" type="Timer" parent="."]
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wait_time = 0.1
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autostart = true
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[node name="Area" type="Area2D" parent="."]
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collision_mask = 4
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[node name="CoinShape" type="CollisionShape2D" parent="Area"]
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scale = Vector2(3, 3)
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shape = SubResource("RectangleShape2D_p13i4")
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[connection signal="timeout" from="Timer" to="." method="spawn"]
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