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Implement gravity from gyro (and more phys tweaks)
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parent
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commit
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6 changed files with 28 additions and 7 deletions
9
bottle/gravity_from_gyro.gd
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9
bottle/gravity_from_gyro.gd
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@ -0,0 +1,9 @@
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extends Node
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class_name GravityFromGyro
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func _physics_process(_delta):
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var accel_3d = Input.get_accelerometer()
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var accel_2d = Vector2(accel_3d.x, -accel_3d.y) / 9.8
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PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY_VECTOR, accel_2d)
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6
bottle/gravity_from_gyro.tscn
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6
bottle/gravity_from_gyro.tscn
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[gd_scene load_steps=2 format=3 uid="uid://d05b8jy3xmpcb"]
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[ext_resource type="Script" path="res://bottle/gravity_from_gyro.gd" id="1_40gii"]
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[node name="GravityFromGyro" type="Node"]
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script = ExtResource("1_40gii")
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@ -34,8 +34,12 @@ window/handheld/orientation=1
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[physics]
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[physics]
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2d/solver/contact_max_allowed_penetration=1.0
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2d/run_on_separate_thread=true
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2d/solver/default_contact_bias=1.0
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2d/solver/solver_iterations=4
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2d/solver/contact_recycle_radius=3.0
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2d/solver/contact_max_allowed_penetration=0.02
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2d/solver/default_contact_bias=0.1
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2d/solver/default_constraint_bias=0.1
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[rendering]
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[rendering]
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@ -1,7 +1,8 @@
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[gd_scene load_steps=4 format=3 uid="uid://cbccs6kwwf265"]
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[gd_scene load_steps=5 format=3 uid="uid://cbccs6kwwf265"]
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[ext_resource type="PackedScene" uid="uid://bllsprv8orpn4" path="res://bottle/bottle.tscn" id="1_4fmd3"]
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[ext_resource type="PackedScene" uid="uid://bllsprv8orpn4" path="res://bottle/bottle.tscn" id="1_4fmd3"]
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[ext_resource type="PackedScene" uid="uid://c3kitncwpi42j" path="res://entity/coin_copper.tscn" id="2_dv01l"]
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[ext_resource type="PackedScene" uid="uid://c3kitncwpi42j" path="res://entity/coin_copper.tscn" id="2_dv01l"]
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[ext_resource type="PackedScene" uid="uid://d05b8jy3xmpcb" path="res://bottle/gravity_from_gyro.tscn" id="2_m7p4p"]
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[ext_resource type="PackedScene" uid="uid://c67lfbk4gf1ga" path="res://spawner/spawner.tscn" id="3_pubxn"]
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[ext_resource type="PackedScene" uid="uid://c67lfbk4gf1ga" path="res://spawner/spawner.tscn" id="3_pubxn"]
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[node name="Root" type="Node"]
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[node name="Root" type="Node"]
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@ -75,7 +76,9 @@ texture_filter = 1
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[node name="Bottle" parent="UI/GameContainer/Game" instance=ExtResource("1_4fmd3")]
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[node name="Bottle" parent="UI/GameContainer/Game" instance=ExtResource("1_4fmd3")]
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[node name="GravityFromGyro" parent="UI/GameContainer/Game/Bottle" instance=ExtResource("2_m7p4p")]
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[node name="Spawner" parent="UI/GameContainer/Game" instance=ExtResource("3_pubxn")]
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[node name="Spawner" parent="UI/GameContainer/Game" instance=ExtResource("3_pubxn")]
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position = Vector2(2, -410)
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position = Vector2(0, -400)
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scene = ExtResource("2_dv01l")
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scene = ExtResource("2_dv01l")
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target_parent = NodePath("..")
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target_parent = NodePath("..")
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@ -6,7 +6,6 @@ class_name Spawner
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func spawn():
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func spawn():
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if len($Area2D.get_overlapping_bodies()) > 0:
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if len($Area2D.get_overlapping_bodies()) > 0:
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return
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return
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var scene_instant = scene.instantiate()
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var scene_instant = scene.instantiate()
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scene_instant.position=Vector2.ZERO
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scene_instant.position=Vector2.ZERO
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add_child(scene_instant)
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add_child(scene_instant)
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@ -15,7 +15,7 @@ autostart = true
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[node name="Area2D" type="Area2D" parent="."]
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[node name="Area2D" type="Area2D" parent="."]
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collision_mask = 4
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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[node name="Shape" type="CollisionShape2D" parent="Area2D"]
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position = Vector2(0, -10)
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position = Vector2(0, -10)
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shape = SubResource("RectangleShape2D_xnebx")
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shape = SubResource("RectangleShape2D_xnebx")
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