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scassa tutto
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parent
843ea8bd6c
commit
bfad133eb0
12 changed files with 12 additions and 12 deletions
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@ -63,7 +63,7 @@ size = Vector2(26, 5)
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size = Vector2(26, 10)
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size = Vector2(26, 10)
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[node name="CopperConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner")]
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[node name="CopperConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner")]
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scale = Vector2(3, 3)
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scale = Vector2(2, 2)
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collision_layer = 8
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collision_layer = 8
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collision_mask = 0
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collision_mask = 0
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input_pickable = true
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input_pickable = true
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@ -74,7 +74,7 @@ size = Vector2(26, 5)
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size = Vector2(26, 10)
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size = Vector2(26, 10)
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[node name="CoalDiamondConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner", "spawner_alt")]
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[node name="CoalDiamondConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner", "spawner_alt")]
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scale = Vector2(3, 3)
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scale = Vector2(2, 2)
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collision_layer = 8
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collision_layer = 8
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collision_mask = 0
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collision_mask = 0
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input_pickable = true
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input_pickable = true
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@ -71,7 +71,7 @@ size = Vector2(26, 5)
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size = Vector2(26, 8.83334)
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size = Vector2(26, 8.83334)
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[node name="GoldConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner")]
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[node name="GoldConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner")]
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scale = Vector2(3, 3)
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scale = Vector2(2, 2)
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collision_layer = 8
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collision_layer = 8
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collision_mask = 0
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collision_mask = 0
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input_pickable = true
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input_pickable = true
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@ -119,7 +119,7 @@ size = Vector2(26, 5)
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size = Vector2(26, 8.83334)
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size = Vector2(26, 8.83334)
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[node name="ItemConverter" type="StaticBody2D"]
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[node name="ItemConverter" type="StaticBody2D"]
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scale = Vector2(3, 3)
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scale = Vector2(2, 2)
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collision_layer = 8
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collision_layer = 8
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collision_mask = 0
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collision_mask = 0
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input_pickable = true
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input_pickable = true
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@ -47,7 +47,7 @@ size = Vector2(26, 5)
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size = Vector2(26, 10)
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size = Vector2(26, 10)
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[node name="SilverConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner")]
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[node name="SilverConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner")]
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scale = Vector2(3, 3)
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scale = Vector2(2, 2)
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collision_layer = 8
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collision_layer = 8
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collision_mask = 0
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collision_mask = 0
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input_pickable = true
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input_pickable = true
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@ -17,7 +17,7 @@ linear_damp = 0.1
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angular_damp = 0.1
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angular_damp = 0.1
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[node name="CollisionShape2D" type="CollisionPolygon2D" parent="."]
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[node name="CollisionShape2D" type="CollisionPolygon2D" parent="."]
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scale = Vector2(2, 2)
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scale = Vector2(1.5, 1.5)
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polygon = PackedVector2Array(-4.5, 8, 4.5, 8, 8.5, 4, 8.5, -3, 3.5, -8, -3.5, -8, -7.5, -4, -8.5, 0, -8.5, 3)
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polygon = PackedVector2Array(-4.5, 8, 4.5, 8, 8.5, 4, 8.5, -3, 3.5, -8, -3.5, -8, -7.5, -4, -8.5, 0, -8.5, 3)
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[node name="Sprite" type="Sprite2D" parent="CollisionShape2D"]
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[node name="Sprite" type="Sprite2D" parent="CollisionShape2D"]
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@ -18,7 +18,7 @@ linear_damp = 0.1
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angular_damp = 0.1
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angular_damp = 0.1
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[node name="CollisionShape2D" type="CollisionPolygon2D" parent="."]
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[node name="CollisionShape2D" type="CollisionPolygon2D" parent="."]
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scale = Vector2(2, 2)
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scale = Vector2(1.5, 1.5)
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polygon = PackedVector2Array(0, 8, 10, -2, 4, -8, -4, -8, -10, -2)
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polygon = PackedVector2Array(0, 8, 10, -2, 4, -8, -4, -8, -10, -2)
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[node name="Sprite" type="Sprite2D" parent="CollisionShape2D"]
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[node name="Sprite" type="Sprite2D" parent="CollisionShape2D"]
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@ -21,7 +21,7 @@ linear_damp = 0.1
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angular_damp = 0.1
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angular_damp = 0.1
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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scale = Vector2(2, 2)
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scale = Vector2(1.5, 1.5)
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shape = SubResource("RectangleShape2D_c6byl")
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shape = SubResource("RectangleShape2D_c6byl")
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[node name="Sprite" type="Sprite2D" parent="CollisionShape2D"]
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[node name="Sprite" type="Sprite2D" parent="CollisionShape2D"]
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@ -21,7 +21,7 @@ linear_damp = 0.1
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angular_damp = 0.1
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angular_damp = 0.1
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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scale = Vector2(2, 2)
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scale = Vector2(1.5, 1.5)
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shape = SubResource("RectangleShape2D_c6byl")
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shape = SubResource("RectangleShape2D_c6byl")
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[node name="Sprite" type="Sprite2D" parent="CollisionShape2D"]
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[node name="Sprite" type="Sprite2D" parent="CollisionShape2D"]
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@ -22,7 +22,7 @@ linear_damp = 0.1
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angular_damp = 0.1
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angular_damp = 0.1
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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scale = Vector2(2, 2)
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scale = Vector2(1.5, 1.5)
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shape = SubResource("RectangleShape2D_c6byl")
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shape = SubResource("RectangleShape2D_c6byl")
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[node name="Sprite" type="Sprite2D" parent="CollisionShape2D"]
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[node name="Sprite" type="Sprite2D" parent="CollisionShape2D"]
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@ -25,7 +25,7 @@ linear_damp = 0.1
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angular_damp = 0.1
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angular_damp = 0.1
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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scale = Vector2(4, 4)
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scale = Vector2(3, 3)
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shape = SubResource("CapsuleShape2D_jkfas")
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shape = SubResource("CapsuleShape2D_jkfas")
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[node name="Sprite" type="Sprite2D" parent="CollisionShape2D"]
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[node name="Sprite" type="Sprite2D" parent="CollisionShape2D"]
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@ -12,7 +12,7 @@ collision_mask_prevent_placement = 16
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collision_mask_delete_placement = 4
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collision_mask_delete_placement = 4
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[node name="PlacementShape" parent="." instance=ExtResource("3_lskcf")]
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[node name="PlacementShape" parent="." instance=ExtResource("3_lskcf")]
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scale = Vector2(3, 3)
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scale = Vector2(2, 2)
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[node name="PreviewSprite" type="Sprite2D" parent="PlacementShape"]
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[node name="PreviewSprite" type="Sprite2D" parent="PlacementShape"]
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modulate = Color(1, 1, 1, 0.5)
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modulate = Color(1, 1, 1, 0.5)
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