mirror of
https://github.com/Steffo99/swear-jar.git
synced 2024-11-21 23:34:18 +00:00
Merge branch 'main' of https://github.com/Steffo99/ld54
This commit is contained in:
commit
c105e25728
7 changed files with 30 additions and 9 deletions
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@ -49,7 +49,4 @@ volume_db = -24.397
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wait_time = 2.108
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one_shot = true
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="body_exited" from="." to="." method="_on_body_exited"]
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[connection signal="sleeping_state_changed" from="." to="." method="_on_sleeping_state_changed"]
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[connection signal="collected" from="Collectible" to="Collectible" method="_on_done"]
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@ -71,6 +71,7 @@ func update_counter_text():
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@export var upgrade_copper_texture: Texture2D
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@export var upgrade_silver_texture: Texture2D
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@export var upgrade_gold_texture: Texture2D
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@export var upgrade_gem_texture: Texture2D
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func update_counter_icon():
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if len(store_collector.collecting_types) == 0:
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@ -81,6 +82,8 @@ func update_counter_icon():
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store_collector_texturerect.texture = upgrade_silver_texture
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elif store_collector.collecting_types[0] == &"Gold":
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store_collector_texturerect.texture = upgrade_gold_texture
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elif store_collector.collecting_types[0] == &"Gem":
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store_collector_texturerect.texture = upgrade_gem_texture
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else:
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store_collector_texturerect.texture = null
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@ -92,6 +95,8 @@ func _on_ghost_requested(scene: PackedScene, texture: Texture2D):
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func _on_ghost_materialize():
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var instantiated = ghost.materialize()
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if not instantiated:
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return #TODO FIXME
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var spawner = instantiated.find_child("Spawner")
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if spawner != null:
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spawner.target = self
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@ -1,4 +1,4 @@
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[gd_scene load_steps=23 format=3 uid="uid://c3rxmcwa5nqng"]
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[gd_scene load_steps=24 format=3 uid="uid://c3rxmcwa5nqng"]
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[ext_resource type="Script" path="res://game/game.gd" id="1_i3ly0"]
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[ext_resource type="PackedScene" uid="uid://bllsprv8orpn4" path="res://bottle/bottle.tscn" id="1_y7o2l"]
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@ -6,6 +6,7 @@
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[ext_resource type="Texture2D" uid="uid://7b12rwclhrq0" path="res://interface/upgrade_silver.png" id="3_8wvr1"]
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[ext_resource type="PackedScene" uid="uid://c67lfbk4gf1ga" path="res://spawner/spawner.tscn" id="3_qwsty"]
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[ext_resource type="Texture2D" uid="uid://taojrwr7xrp4" path="res://interface/upgrade_gold.png" id="4_i557v"]
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[ext_resource type="Texture2D" uid="uid://yx3gme4q4ote" path="res://interface/upgrade_gem.png" id="5_wbw72"]
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[ext_resource type="Texture2D" uid="uid://pj3ip6vlatms" path="res://converters/copper_to_silver/copper_converter.png" id="6_0jj8g"]
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[ext_resource type="PackedScene" uid="uid://beg758fa6o0cs" path="res://value/evaluator.tscn" id="6_my6nv"]
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[ext_resource type="PackedScene" uid="uid://ratkps4plkhl" path="res://converters/copper_to_silver/copper_converter.tscn" id="7_ipeok"]
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@ -39,6 +40,7 @@ script = ExtResource("1_i3ly0")
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upgrade_copper_texture = ExtResource("11_lt33g")
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upgrade_silver_texture = ExtResource("3_8wvr1")
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upgrade_gold_texture = ExtResource("4_i557v")
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upgrade_gem_texture = ExtResource("5_wbw72")
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[node name="GravityFromGyro" parent="." instance=ExtResource("2_h2pfr")]
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@ -82,7 +84,7 @@ scene = ExtResource("13_4j8om")
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target = NodePath("..")
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buffer_cap = 1
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spawn_rect = Rect2(-20, 0, 40, 0)
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overlapping_body_count_limit = 128
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overlapping_body_count_limit = 16
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metadata/_edit_lock_ = true
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[node name="NeckShape" type="CollisionShape2D" parent="DebugSpawner"]
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@ -34,6 +34,7 @@ var can_place: bool:
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get:
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return can_place
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set(value):
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can_place = value
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if value:
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preview_sprite.modulate = Color(1.0, 1.0, 1.0, 0.5)
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else:
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@ -70,8 +71,9 @@ func _input(event: InputEvent):
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position += delta
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last_input_event = event
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## Update the value of [can_place].
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# DIRTY HACK: Relies on the placeable area being perfectly surrounded by solid bodies.
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func _physics_process(_delta: float):
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func update_can_place():
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var no_overlapping_bodies: bool = true
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var overlapping_bodies = get_overlapping_bodies()
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for body in overlapping_bodies:
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@ -87,6 +89,7 @@ func _physics_process(_delta: float):
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if area is PlaceableArea:
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is_in_placeable_area = true
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print("[Ghost] No overlap: ", no_overlapping_bodies, " | In area: ", is_in_placeable_area)
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can_place = no_overlapping_bodies and is_in_placeable_area
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@ -99,7 +102,18 @@ func _physics_process(_delta: float):
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## Emitted when the [materialize] function has finished executing.
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signal materialized(node: Node)
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func _physics_process(_delta: float):
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update_can_place()
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func materialize():
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if not can_place:
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return null
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var overlapping_bodies = get_overlapping_bodies()
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for body in overlapping_bodies:
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if body is PhysicsBody2D:
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if body.collision_layer & collision_mask_delete_placement:
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body.queue_free()
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var instantiated = scene_to_instantiate.instantiate()
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instantiated.global_position = global_position
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instantiated.rotation = rotation
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@ -3,15 +3,15 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://yx3gme4q4ote"
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path="res://.godot/imported/gem_stack.png-48697e8b235aeec145f6f7d9b3d945cf.ctex"
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path="res://.godot/imported/upgrade_gem.png-5e957de962fd10a13373014fc76b9725.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://entity/gem_stack.png"
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dest_files=["res://.godot/imported/gem_stack.png-48697e8b235aeec145f6f7d9b3d945cf.ctex"]
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source_file="res://interface/upgrade_gem.png"
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dest_files=["res://.godot/imported/upgrade_gem.png-5e957de962fd10a13373014fc76b9725.ctex"]
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[params]
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3
main.gd
3
main.gd
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@ -54,3 +54,6 @@ func _on_shop_ui_delete_begin():
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func _on_shop_ui_delete_cancel():
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ui_state = UIState.GAME
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func _on_shop_ui_purchase_cancel(_what):
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ui_state = UIState.GAME
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