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The Big Cleanup (tm)

This commit is contained in:
Steffo 2023-10-02 02:53:12 +02:00
parent f56e66dbe0
commit c5176574e8
Signed by: steffo
GPG key ID: 2A24051445686895
60 changed files with 346 additions and 308 deletions

View file

@ -114,4 +114,5 @@ sources/1 = SubResource("TileSetAtlasSource_6tyce")
tile_set = SubResource("TileSet_tr7be")
format = 2
layer_0/name = "Main"
layer_0/z_index = 3
layer_0/tile_data = PackedInt32Array(1900544, 1, 2, 1900545, 65537, 2, 1900546, 65537, 2, 1900547, 65537, 2, 1900548, 65537, 2, 1900549, 65537, 2, 1900550, 65537, 2, 1900551, 65537, 2, 1900552, 65537, 2, 1900553, 65537, 2, 1900554, 65537, 2, 1900555, 65537, 2, 1900556, 65537, 2, 1900557, 65537, 2, 1900558, 65537, 2, 1900559, 65537, 2, 1900560, 131073, 2, 1835024, 131073, 1, 1769488, 131073, 1, 1703952, 131073, 1, 1638416, 131073, 1, 1572880, 131073, 1, 1507344, 131073, 1, 1441808, 131073, 1, 1376272, 131073, 1, 1310736, 131073, 1, 1245200, 131073, 1, 1179664, 131073, 1, 1114128, 131073, 1, 1048592, 131073, 1, 983056, 131073, 1, 917520, 131073, 1, 851984, 131073, 1, 786448, 131073, 1, 720912, 131073, 1, 655376, 131073, 1, 589840, 131073, 1, 524304, 131073, 1, 458768, 131073, 1, 393232, 131073, 1, 327696, 131073, 1, 393216, 1, 1, 458752, 1, 1, 524288, 1, 1, 589824, 1, 1, 655360, 1, 1, 720896, 1, 1, 786432, 1, 1, 851968, 1, 1, 917504, 1, 1, 983040, 1, 1, 1048576, 1, 1, 1114112, 1, 1, 1179648, 1, 1, 1245184, 1, 1, 1310720, 1, 1, 1376256, 1, 1, 1441792, 1, 1, 1507328, 1, 1, 1572864, 1, 1, 1638400, 1, 1, 1703936, 1, 1, 1769472, 1, 1, 1835008, 1, 1, 262144, 1, 0, 327680, 1, 1, 262145, 65537, 0, 262146, 65537, 0, 262147, 65537, 0, 262148, 65537, 0, 262160, 131073, 0, 262159, 65537, 0, 262158, 65537, 0, 262157, 65537, 0, 262156, 65537, 0, 262149, 327681, 2, 196613, 327681, 1, 131077, 327681, 1, 65541, 327681, 1, 5, 327681, 0, 4, 196609, 4, 262155, 196609, 2, 196619, 196609, 1, 131083, 196609, 1, 65547, 196609, 1, 11, 196609, 0, 12, 262145, 4)

View file

@ -11,9 +11,6 @@ var collected_count: int = 0
## The strings will match only if exactly the same.
@export var collecting_types: Array[StringName]
## The collision mask to check colliding body against.
@export_flags_2d_physics var collecting_collision_mask: int
## The goal amount of entities to collect.
##
## When [collected_count] reaches it, it will be reset to zero, and the "goal" signal will be emitted.
@ -27,14 +24,12 @@ signal goal
func _on_body_entered(body: Node2D):
if body is PhysicsBody2D:
if body.collision_layer & collecting_collision_mask:
var collectible: Collectible = body.get_node("Collectible")
if collectible.type in collecting_types:
collected_count += 1
collectible.collect()
emit_signal("collected", body)
if collected_count >= collecting_amount:
emit_signal("goal")
collected_count = 0
var collectible: Collectible = body.find_child("Collectible")
if collectible and collectible.type in collecting_types:
collected_count += 1
collectible.collect()
emit_signal("collected", body)
if collected_count >= collecting_amount:
emit_signal("goal")
collected_count = 0

View file

@ -0,0 +1,29 @@
extends StaticBody2D
class_name CopperConverter
var coda : int = 0
@export var sprite_front: AnimatedSprite2D
@export var conversion_timer: Timer
@export var sound_working: AudioStreamPlayer
@export var sound_complete: AudioStreamPlayer
@export var spawner: Spawner
func _on_collector_collected(body):
body.queue_free()
func _on_collector_goal():
coda+=1
func _process(_delta):
if coda>=1 and conversion_timer.is_stopped():
sprite_front.play()
conversion_timer.start()
sound_working.play()
func _on_timer_timeout():
coda-=1
sprite_front.stop()
sound_working.stop()
sound_complete.play()
spawner.spawn()

View file

@ -0,0 +1,136 @@
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[ext_resource type="Script" path="res://converters/copper_to_silver/copper_converter.gd" id="1_4ba3o"]
[ext_resource type="PackedScene" uid="uid://dme22vvfgme5f" path="res://entity/coin_silver/coin_silver.tscn" id="2_h5aul"]
[ext_resource type="Texture2D" uid="uid://440yhlpwpfw4" path="res://converters/copper_to_silver/copper_converter_back.png" id="3_p24go"]
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[ext_resource type="Texture2D" uid="uid://ck254fewe4l41" path="res://converters/copper_to_silver/copper_converter_front_2.png" id="5_3v5ox"]
[ext_resource type="Texture2D" uid="uid://dg4qq1pgojk8d" path="res://converters/copper_to_silver/copper_converter_front_3.png" id="6_acinx"]
[ext_resource type="Texture2D" uid="uid://60502lbpup6" path="res://converters/copper_to_silver/copper_converter_front_4.png" id="7_11jge"]
[ext_resource type="PackedScene" uid="uid://c5w3b55aiui6c" path="res://collector/collector.tscn" id="8_tc2oo"]
[ext_resource type="PackedScene" uid="uid://c67lfbk4gf1ga" path="res://spawner/spawner.tscn" id="9_2wvgu"]
[ext_resource type="AudioStream" uid="uid://br25ip30mu174" path="res://audio/conversione/mechanic_sound.wav" id="10_6hhch"]
[ext_resource type="AudioStream" uid="uid://7tw5efuo3gxj" path="res://audio/conversione/coin_to_coin.wav" id="11_r8505"]
[sub_resource type="AtlasTexture" id="AtlasTexture_62dyi"]
atlas = ExtResource("4_exnn7")
region = Rect2(0, 2, 32, 33)
[sub_resource type="AtlasTexture" id="AtlasTexture_gs3wo"]
atlas = ExtResource("5_3v5ox")
region = Rect2(0, 2, 32, 33)
[sub_resource type="AtlasTexture" id="AtlasTexture_tboq2"]
atlas = ExtResource("6_acinx")
region = Rect2(0, 2, 32, 33)
[sub_resource type="AtlasTexture" id="AtlasTexture_okgf4"]
atlas = ExtResource("7_11jge")
region = Rect2(0, 2, 32, 33)
[sub_resource type="SpriteFrames" id="SpriteFrames_4m3dg"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_62dyi")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gs3wo")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_tboq2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_okgf4")
}],
"loop": true,
"name": &"default",
"speed": 15.0
}]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_aslkt"]
radius = 1.5
height = 28.0
[sub_resource type="RectangleShape2D" id="RectangleShape2D_31dtl"]
size = Vector2(26, 4)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_k11if"]
size = Vector2(26, 5)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jeo5f"]
size = Vector2(26, 10)
[node name="CopperConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner")]
scale = Vector2(3, 3)
script = ExtResource("1_4ba3o")
sprite_front = NodePath("SpriteFront")
conversion_timer = NodePath("ConversionTimer")
sound_working = NodePath("SoundWorking")
sound_complete = NodePath("SoundComplete")
spawner = NodePath("Spawner")
[node name="SpriteBack" type="Sprite2D" parent="."]
z_index = -2
texture_filter = 1
texture = ExtResource("3_p24go")
[node name="SpriteFront" type="AnimatedSprite2D" parent="."]
z_index = 2
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_4m3dg")
frame_progress = 0.889703
[node name="LeftWall" type="CollisionShape2D" parent="."]
z_index = 2
position = Vector2(-14.5, -3)
shape = SubResource("CapsuleShape2D_aslkt")
[node name="RightWall" type="CollisionShape2D" parent="."]
z_index = 2
position = Vector2(14.5, -3)
shape = SubResource("CapsuleShape2D_aslkt")
[node name="InnerWall" type="CollisionShape2D" parent="."]
z_index = 3
position = Vector2(0, 4.5)
rotation = 3.14159
shape = SubResource("RectangleShape2D_31dtl")
[node name="Collector" parent="." instance=ExtResource("8_tc2oo")]
z_index = 2
collecting_types = Array[StringName]([&"Copper"])
collecting_amount = 10
[node name="CollectShape" type="CollisionShape2D" parent="Collector"]
shape = SubResource("RectangleShape2D_k11if")
debug_color = Color(0, 0.701961, 0.188235, 0.419608)
[node name="Spawner" parent="." instance=ExtResource("9_2wvgu")]
position = Vector2(0, 8)
scene = ExtResource("2_h5aul")
buffer_cap = 1
spawn_rect = Rect2(-8, 0, 16, 4)
spawn_rotation_degrees_min = 80.0
spawn_rotation_degrees_max = 100.0
overlapping_body_count_limit = 4
[node name="PreventSpawnShape" type="CollisionShape2D" parent="Spawner"]
z_index = 3
position = Vector2(0, 3.5)
shape = SubResource("RectangleShape2D_jeo5f")
debug_color = Color(0.701961, 0, 0, 0.419608)
[node name="ConversionTimer" type="Timer" parent="."]
wait_time = 0.5
one_shot = true
[node name="SoundWorking" type="AudioStreamPlayer" parent="."]
stream = ExtResource("10_6hhch")
[node name="SoundComplete" type="AudioStreamPlayer" parent="."]
stream = ExtResource("11_r8505")
[connection signal="collected" from="Collector" to="." method="_on_collector_collected"]
[connection signal="goal" from="Collector" to="." method="_on_collector_goal"]
[connection signal="timeout" from="ConversionTimer" to="." method="_on_timer_timeout"]

View file

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position = Vector2(61, 76)
rotation = 1.5708
scale = Vector2(0.2, 0.2)
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View file

@ -1,11 +0,0 @@
extends AudioStreamPlayer
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

View file

@ -1,26 +0,0 @@
extends StaticBody2D
var coda : int = 0
@export var scene: PackedScene
@onready var _animated_sprite = $AnimatedSprite2D
func _on_collector_collected(body):
body.queue_free()
func _on_collector_goal():
coda+=1
func _process(delta):
if coda>=1 and $Timer.is_stopped():
$AnimatedSprite2D.play()
$converter_working.play()
$Timer.start()
func _on_timer_timeout():
coda-=1
$AnimatedSprite2D.stop()
$converter_working.stop()
$New_item.play()
$Spawner.spawn()

View file

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layout_mode = 1
layout_mode = 2
[connection signal="score_changed" from="UI/GameWorld/GameViewport/Viewport/Game" to="UI/GameUI" method="_on_game_score_changed"]
[connection signal="score_button_pressed" from="UI/GameUI" to="." method="_on_game_ui_score_button_pressed"]
[connection signal="shop_button_pressed" from="UI/GameUI" to="." method="_on_game_ui_shop_button_pressed"]
[connection signal="spawn_button_pressed" from="UI/GameUI" to="UI/GameWorld/GameViewport/Viewport/Game" method="trigger_spawn"]
[connection signal="back_button_pressed" from="UI/ShopUI" to="." method="_on_shop_ui_back_button_pressed"]
[connection signal="delete_button_pressed" from="UI/ShopUI" to="." method="_on_shop_ui_delete_button_pressed"]
[connection signal="purchase_begin" from="UI/ShopUI" to="." method="_on_shop_ui_purchase_begin"]
[connection signal="purchase_cancel" from="UI/ShopUI" to="." method="_on_shop_ui_purchase_cancel"]
[connection signal="purchase_success" from="UI/ShopUI" to="." method="_on_shop_ui_purchase_success"]
[connection signal="score_button_pressed" from="UI/ShopUI" to="." method="_on_shop_ui_score_button_pressed"]
[connection signal="score_changed" from="CustomUI/GameWorld/GameViewport/Viewport/Game" to="CustomUI/SafeUI/GameUI" method="_on_game_score_changed"]
[connection signal="score_button_pressed" from="CustomUI/SafeUI/GameUI" to="." method="_on_game_ui_score_button_pressed"]
[connection signal="shop_button_pressed" from="CustomUI/SafeUI/GameUI" to="." method="_on_game_ui_shop_button_pressed"]
[connection signal="spawn_button_pressed" from="CustomUI/SafeUI/GameUI" to="CustomUI/GameWorld/GameViewport/Viewport/Game" method="trigger_spawn"]
[connection signal="back_button_pressed" from="CustomUI/SafeUI/ShopUI" to="." method="_on_shop_ui_back_button_pressed"]
[connection signal="delete_button_pressed" from="CustomUI/SafeUI/ShopUI" to="." method="_on_shop_ui_delete_button_pressed"]
[connection signal="purchase_begin" from="CustomUI/SafeUI/ShopUI" to="." method="_on_shop_ui_purchase_begin"]
[connection signal="purchase_cancel" from="CustomUI/SafeUI/ShopUI" to="." method="_on_shop_ui_purchase_cancel"]
[connection signal="purchase_success" from="CustomUI/SafeUI/ShopUI" to="." method="_on_shop_ui_purchase_success"]
[connection signal="score_button_pressed" from="CustomUI/SafeUI/ShopUI" to="." method="_on_shop_ui_score_button_pressed"]

View file

@ -15,7 +15,7 @@ run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.1", "Mobile")
boot_splash/bg_color=Color(0.0977035, 0.0977035, 0.10161, 1)
boot_splash/image="res://icon.png"
config/icon="res://icon.svg"
config/icon="res://icon.png"
[display]

View file

@ -52,10 +52,10 @@ func _do_spawn():
if len(get_overlapping_bodies()) > overlapping_body_count_limit:
return
var instantiated = scene.instantiate()
instantiated.position = position - target.position + _select_spawn_position()
instantiated.global_position = global_position + _select_spawn_position()
instantiated.rotation_degrees = _select_spawn_rotation()
target.add_child(instantiated)
emit_signal("spawned", instantiated)
spawned.emit()
buffer -= 1
func _physics_process(_delta):

19
sprite_layers.md Normal file
View file

@ -0,0 +1,19 @@
# Z-layers
## Z-2
- Converter background
## Z-1
- Coin outline
## Z+0
- Default
## Z+2
- Converter
## Z+3
- Bottle
## Z+10
- UI

View file

@ -16,15 +16,19 @@ signal removed(what: Valuable, total: int)
signal changed(total: int)
func _on_body_entered(body: PhysicsBody2D):
var valuable: Valuable = body.get_node("Valuable")
total += valuable.value
added.emit(valuable, total)
changed.emit(total)
func _on_body_entered(body: Node2D):
if body is PhysicsBody2D:
var valuable: Valuable = body.find_child("Valuable", false, false)
if valuable:
total += valuable.value
added.emit(valuable, total)
changed.emit(total)
func _on_body_exited(body: PhysicsBody2D):
var valuable: Valuable = body.get_node("Valuable")
total -= valuable.value
removed.emit(valuable, total)
changed.emit(total)
func _on_body_exited(body: Node2D):
if body is PhysicsBody2D:
var valuable: Valuable = body.find_child("Valuable", false, false)
if valuable:
total -= valuable.value
removed.emit(valuable, total)
changed.emit(total)