From cb1f27e6a570f6b1153eaddfa35cd33a15258879 Mon Sep 17 00:00:00 2001 From: Stefano Pigozzi Date: Sat, 14 Oct 2023 00:50:52 +0200 Subject: [PATCH] Remove unused scripts --- bottle/bottle.gd | 11 ----------- game/DebugTimer.gd | 7 ------- 2 files changed, 18 deletions(-) delete mode 100644 bottle/bottle.gd delete mode 100644 game/DebugTimer.gd diff --git a/bottle/bottle.gd b/bottle/bottle.gd deleted file mode 100644 index 7edbaf4..0000000 --- a/bottle/bottle.gd +++ /dev/null @@ -1,11 +0,0 @@ -extends TileMap - - -# Called when the node enters the scene tree for the first time. -func _ready(): - pass # Replace with function body. - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta): - pass diff --git a/game/DebugTimer.gd b/game/DebugTimer.gd deleted file mode 100644 index 3e8e68a..0000000 --- a/game/DebugTimer.gd +++ /dev/null @@ -1,7 +0,0 @@ -extends Timer -class_name DebugTimer - - -func _input(event): - if event.is_action("turbo"): - start() \ No newline at end of file