diff --git a/converters/copper_to_silver/copper_converter.tscn b/converters/copper_to_silver/copper_converter.tscn index db203d4..a41706e 100644 --- a/converters/copper_to_silver/copper_converter.tscn +++ b/converters/copper_to_silver/copper_converter.tscn @@ -66,6 +66,7 @@ size = Vector2(26, 10) scale = Vector2(3, 3) collision_layer = 8 collision_mask = 0 +input_pickable = true script = ExtResource("1_mas6k") sprite_front = NodePath("SpriteFront") conversion_timer = NodePath("ConversionTimer") diff --git a/converters/gold_to_gem/gold_converter.tscn b/converters/gold_to_gem/gold_converter.tscn index 6ebc3e4..c84adde 100644 --- a/converters/gold_to_gem/gold_converter.tscn +++ b/converters/gold_to_gem/gold_converter.tscn @@ -71,8 +71,10 @@ size = Vector2(26, 5) size = Vector2(26, 8.83334) [node name="GoldConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner")] +scale = Vector2(3, 3) collision_layer = 8 collision_mask = 0 +input_pickable = true script = ExtResource("1_fgju3") sprite_front = NodePath("SpriteFront") conversion_timer = NodePath("ConversionTimer") diff --git a/converters/item_converter/item_converter.tscn b/converters/item_converter/item_converter.tscn index 943986e..238b9bf 100644 --- a/converters/item_converter/item_converter.tscn +++ b/converters/item_converter/item_converter.tscn @@ -146,6 +146,7 @@ size = Vector2(26, 8.83334) scale = Vector2(3, 3) collision_layer = 8 collision_mask = 0 +input_pickable = true script = ExtResource("1_qln0a") sprite_front = NodePath("SpriteFront") sprite_back = NodePath("SpriteBack") diff --git a/converters/silver_to_gold/silver_converter.tscn b/converters/silver_to_gold/silver_converter.tscn index 8d7d64d..d33faea 100644 --- a/converters/silver_to_gold/silver_converter.tscn +++ b/converters/silver_to_gold/silver_converter.tscn @@ -50,6 +50,7 @@ size = Vector2(26, 10) scale = Vector2(3, 3) collision_layer = 8 collision_mask = 0 +input_pickable = true script = ExtResource("1_chhfg") sprite_front = NodePath("SpriteFront") conversion_timer = NodePath("ConversionTimer")