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Add a slight default gravity towards the bottom
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1 changed files with 3 additions and 0 deletions
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@ -9,6 +9,9 @@ func _physics_process(_delta):
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var accel_3d = Input.get_accelerometer()
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var accel_3d = Input.get_accelerometer()
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if accel_3d == Vector3.ZERO: # If accelerometer is not supported
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if accel_3d == Vector3.ZERO: # If accelerometer is not supported
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accel_3d = (Vector3.UP * Input.get_action_strength("gravity_up") + Vector3.DOWN * Input.get_action_strength("gravity_down") + Vector3.LEFT * Input.get_action_strength("gravity_left") + Vector3.RIGHT * Input.get_action_strength("gravity_right")) * 9.8
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accel_3d = (Vector3.UP * Input.get_action_strength("gravity_up") + Vector3.DOWN * Input.get_action_strength("gravity_down") + Vector3.LEFT * Input.get_action_strength("gravity_left") + Vector3.RIGHT * Input.get_action_strength("gravity_right")) * 9.8
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if accel_3d == Vector3.ZERO: # If nothing is being pressed
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accel_3d = (Vector3.DOWN * 0.05) * 9.8
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var accel_2d = Vector2(accel_3d.x, -accel_3d.y) / 9.8
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var accel_2d = Vector2(accel_3d.x, -accel_3d.y) / 9.8
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PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY_VECTOR, accel_2d)
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PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY_VECTOR, accel_2d)
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