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Add debug logging to Collectible
and UniversalCollector
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2 changed files with 3 additions and 0 deletions
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@ -15,8 +15,10 @@ signal collected
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##
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##
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## You'll probably want to connect this to an AudioSource2D, which will disable the node and play a sound, and when the sound is over a new signal will queue_free it.
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## You'll probably want to connect this to an AudioSource2D, which will disable the node and play a sound, and when the sound is over a new signal will queue_free it.
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func collect():
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func collect():
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print("[Collectible] Collected ", self, "!")
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collected.emit()
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collected.emit()
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func _on_done():
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func _on_done():
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print("[Collectible] Deleting ", self, "...")
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get_parent().queue_free()
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get_parent().queue_free()
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@ -20,6 +20,7 @@ signal goal
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func _on_body_entered(body: Node2D):
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func _on_body_entered(body: Node2D):
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if body is PhysicsBody2D:
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if body is PhysicsBody2D:
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print("[UniversalCollector] Body entered: ", body)
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var collectible: Collectible = body.find_child("Collectible")
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var collectible: Collectible = body.find_child("Collectible")
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if collectible:
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if collectible:
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collected_count += 1
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collected_count += 1
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