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Add high score submission

This commit is contained in:
Steffo 2023-10-04 01:01:36 +02:00
parent 90328652ec
commit e39cc481e2
Signed by: steffo
GPG key ID: 2A24051445686895
8 changed files with 222 additions and 3 deletions

View file

@ -119,7 +119,7 @@ permissions/install_location_provider=false
permissions/install_packages=false permissions/install_packages=false
permissions/install_shortcut=false permissions/install_shortcut=false
permissions/internal_system_window=false permissions/internal_system_window=false
permissions/internet=false permissions/internet=true
permissions/kill_background_processes=false permissions/kill_background_processes=false
permissions/location_hardware=false permissions/location_hardware=false
permissions/manage_accounts=false permissions/manage_accounts=false

View file

@ -7,6 +7,7 @@ class_name CustomUI
@onready var game_safe_ui: MarginContainer = $GameSafeUI @onready var game_safe_ui: MarginContainer = $GameSafeUI
@onready var shop_safe_ui: MarginContainer = $ShopSafeUI @onready var shop_safe_ui: MarginContainer = $ShopSafeUI
@onready var score_safe_ui: MarginContainer = $ScoreSafeUI
@onready var game_camera: GameCamera = $GameViewport/Viewport/GameCamera @onready var game_camera: GameCamera = $GameViewport/Viewport/GameCamera
@ -27,4 +28,5 @@ func _on_viewport_size_changed():
get_window().set_content_scale_factor(scaling_factor) get_window().set_content_scale_factor(scaling_factor)
game_safe_ui.set_safe_margins(scaling_factor) game_safe_ui.set_safe_margins(scaling_factor)
shop_safe_ui.set_safe_margins(scaling_factor) shop_safe_ui.set_safe_margins(scaling_factor)
score_safe_ui.set_safe_margins(scaling_factor)
game_camera.set_camera_position(scaling_factor) game_camera.set_camera_position(scaling_factor)

View file

@ -43,5 +43,6 @@ size_flags_horizontal = 8
text = "Shop" text = "Shop"
alignment = 2 alignment = 2
[connection signal="pressed" from="ScoreButton" to="." method="_on_score_button_pressed"]
[connection signal="pressed" from="SpawnButton" to="." method="_on_spawn_button_pressed"] [connection signal="pressed" from="SpawnButton" to="." method="_on_spawn_button_pressed"]
[connection signal="pressed" from="ShopButton" to="." method="_on_shop_button_pressed"] [connection signal="pressed" from="ShopButton" to="." method="_on_shop_button_pressed"]

View file

@ -1,8 +1,11 @@
extends Button extends Button
class_name ScoreButton class_name ScoreButton
var score: int = 0
func set_score(total: int): func set_score(total: int):
score = total
if total >= 1000: if total >= 1000:
add_theme_font_size_override("font_size", 8) add_theme_font_size_override("font_size", 8)
text = "$%0.2f" % (float(total) / 100) text = "$%0.2f" % (float(total) / 100)

67
interface/score_ui.gd Normal file
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@ -0,0 +1,67 @@
extends Panel
class_name ScoreUI
@export var board: String
@export var secret: String
@onready var input_name: LineEdit = $Rows/HBoxContainer/Container/NameTextEdit
@onready var score_button: ScoreButton = $Rows/UpperButtons/ScoreButton
@onready var submit_button: Button = $Rows/HBoxContainer/Container/SubmitButton
@onready var request: HTTPRequest = $SubmissionRequest
func _on_game_score_changed(total: int):
score_button.set_score(total)
func lock():
score_button.disabled = true
submit_button.disabled = true
submit_button.text = "Submitting..."
func unlock():
score_button.disabled = false
submit_button.disabled = false
submit_button.text = "Submit"
func _on_submit_button_pressed():
var player = input_name.text
lock()
request.request(
"https://arcade.steffo.eu/score/?board=%s&player=%s" % [board, player],
[
"Authorization: Bearer %s" % secret,
"Content-Type: application/json",
"User-Agent: eu.steffo.ld54"
],
HTTPClient.METHOD_PUT,
JSON.stringify(float(score_button.score) / 100.0)
)
signal score_submission_success
signal score_submission_error
func _on_submission_request_request_completed(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray):
if response_code in [200, 201]:
score_submission_success.emit()
print("[ScoreUI] Score submission successful!")
else:
push_error("Score submission failed. Printing details to output.")
score_submission_error.emit()
print("[ScoreUI] Score submission failed.")
print("[ScoreUI] Result: ", result)
print("[ScoreUI] Code: ", response_code)
print("[ScoreUI] Headers: ", headers)
print("[ScoreUI] Body: ", body)
unlock()
signal score_button_pressed
func _on_score_button_pressed():
score_button_pressed.emit()

111
interface/score_ui.tscn Normal file
View file

@ -0,0 +1,111 @@
[gd_scene load_steps=5 format=3 uid="uid://b1gum13jilhgy"]
[ext_resource type="Theme" uid="uid://ba5utvfhnxa5i" path="res://interface/interface_theme.tres" id="1_lcp0l"]
[ext_resource type="PackedScene" uid="uid://bey5lilvteg32" path="res://interface/score_button.tscn" id="2_cggjg"]
[ext_resource type="Script" path="res://interface/score_ui.gd" id="2_yg102"]
[ext_resource type="PackedScene" uid="uid://wodgj6rp2ewm" path="res://interface/purchasable_item_padding.tscn" id="3_y87mu"]
[node name="ScoreUI" type="Panel"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("1_lcp0l")
script = ExtResource("2_yg102")
[node name="Rows" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="UpperButtons" type="Control" parent="Rows"]
custom_minimum_size = Vector2(0, 54)
layout_mode = 2
[node name="ScoreButton" parent="Rows/UpperButtons" instance=ExtResource("2_cggjg")]
custom_minimum_size = Vector2(88, 0)
layout_mode = 1
offset_right = 88.0
[node name="HBoxContainer" type="HBoxContainer" parent="Rows"]
layout_mode = 2
[node name="PaddingLeft" type="Control" parent="Rows/HBoxContainer"]
custom_minimum_size = Vector2(2, 0)
layout_mode = 2
size_flags_horizontal = 0
[node name="Container" type="VBoxContainer" parent="Rows/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
alignment = 1
[node name="PurchasableItemPadding5" parent="Rows/HBoxContainer/Container" instance=ExtResource("3_y87mu")]
layout_mode = 2
[node name="SubmitScoreLabel" type="Label" parent="Rows/HBoxContainer/Container"]
layout_mode = 2
theme_override_font_sizes/font_size = 24
text = "Submit your current score!"
horizontal_alignment = 1
vertical_alignment = 1
autowrap_mode = 2
uppercase = true
[node name="PurchasableItemPadding6" parent="Rows/HBoxContainer/Container" instance=ExtResource("3_y87mu")]
layout_mode = 2
[node name="DescriptionLabel" type="Label" parent="Rows/HBoxContainer/Container"]
layout_mode = 2
size_flags_horizontal = 3
mouse_filter = 1
theme_override_font_sizes/font_size = 8
text = "Add your score to the leaderboards to let both us and other people know what you've managed to achieve in the game!
Find a link to the leaderboards in the game page."
autowrap_mode = 2
[node name="PurchasableItemPadding7" parent="Rows/HBoxContainer/Container" instance=ExtResource("3_y87mu")]
layout_mode = 2
[node name="NameTextEdit" type="LineEdit" parent="Rows/HBoxContainer/Container"]
custom_minimum_size = Vector2(0, 24)
layout_mode = 2
placeholder_text = "Your name"
alignment = 1
[node name="PurchasableItemPadding8" parent="Rows/HBoxContainer/Container" instance=ExtResource("3_y87mu")]
layout_mode = 2
[node name="SubmitButton" type="Button" parent="Rows/HBoxContainer/Container"]
texture_filter = 1
layout_mode = 2
theme_override_font_sizes/font_size = 16
text = "Submit"
[node name="PurchasableItemPadding9" parent="Rows/HBoxContainer/Container" instance=ExtResource("3_y87mu")]
layout_mode = 2
[node name="DescriptionLabel2" type="Label" parent="Rows/HBoxContainer/Container"]
layout_mode = 2
size_flags_horizontal = 3
mouse_filter = 1
theme_override_font_sizes/font_size = 8
text = "Got a better score? Submit it again with the same name!"
autowrap_mode = 2
[node name="PaddingRight" type="Control" parent="Rows/HBoxContainer"]
custom_minimum_size = Vector2(2, 0)
layout_mode = 2
size_flags_horizontal = 8
[node name="SubmissionRequest" type="HTTPRequest" parent="."]
timeout = 8.0
[connection signal="pressed" from="Rows/UpperButtons/ScoreButton" to="." method="_on_score_button_pressed"]
[connection signal="pressed" from="Rows/HBoxContainer/Container/SubmitButton" to="." method="_on_submit_button_pressed"]
[connection signal="request_completed" from="SubmissionRequest" to="." method="_on_submission_request_request_completed"]

19
main.gd
View file

@ -7,6 +7,8 @@ class_name Main
@onready var game_ui: GameUI = $CustomUI/GameSafeUI/GameUI @onready var game_ui: GameUI = $CustomUI/GameSafeUI/GameUI
@onready var shop_safe_ui: MarginContainer = $CustomUI/ShopSafeUI @onready var shop_safe_ui: MarginContainer = $CustomUI/ShopSafeUI
@onready var shop_ui: ShopUI = $CustomUI/ShopSafeUI/ShopUI @onready var shop_ui: ShopUI = $CustomUI/ShopSafeUI/ShopUI
@onready var score_safe_ui: MarginContainer = $CustomUI/ScoreSafeUI
@onready var score_ui: ScoreUI = $CustomUI/ScoreSafeUI/ScoreUI
enum UIState { enum UIState {
@ -24,14 +26,23 @@ enum UIState {
tree.paused = false tree.paused = false
game_safe_ui.show() game_safe_ui.show()
shop_safe_ui.hide() shop_safe_ui.hide()
score_safe_ui.hide()
shop_safe_ui.process_mode = Node.PROCESS_MODE_DISABLED shop_safe_ui.process_mode = Node.PROCESS_MODE_DISABLED
score_safe_ui.process_mode = Node.PROCESS_MODE_DISABLED
UIState.SHOP: UIState.SHOP:
tree.paused = true tree.paused = true
game_safe_ui.hide() game_safe_ui.hide()
shop_safe_ui.show() shop_safe_ui.show()
score_safe_ui.hide()
shop_safe_ui.process_mode = Node.PROCESS_MODE_ALWAYS shop_safe_ui.process_mode = Node.PROCESS_MODE_ALWAYS
score_safe_ui.process_mode = Node.PROCESS_MODE_DISABLED
UIState.SCORE: UIState.SCORE:
pass tree.paused = true
game_safe_ui.hide()
shop_safe_ui.hide()
score_safe_ui.show()
shop_safe_ui.process_mode = Node.PROCESS_MODE_DISABLED
score_safe_ui.process_mode = Node.PROCESS_MODE_ALWAYS
func _on_game_ui_score_button_pressed(): func _on_game_ui_score_button_pressed():
@ -57,3 +68,9 @@ func _on_shop_ui_delete_begin():
func _on_shop_ui_delete_cancel(): func _on_shop_ui_delete_cancel():
ui_state = UIState.GAME ui_state = UIState.GAME
func _on_score_ui_score_button_pressed():
ui_state = UIState.GAME
func _on_score_ui_score_submission_success():
ui_state = UIState.GAME

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=3 uid="uid://dqm0h5h0baqcg"] [gd_scene load_steps=11 format=3 uid="uid://dqm0h5h0baqcg"]
[ext_resource type="Script" path="res://main.gd" id="1_fqt34"] [ext_resource type="Script" path="res://main.gd" id="1_fqt34"]
[ext_resource type="Theme" uid="uid://ba5utvfhnxa5i" path="res://interface/interface_theme.tres" id="1_je7w1"] [ext_resource type="Theme" uid="uid://ba5utvfhnxa5i" path="res://interface/interface_theme.tres" id="1_je7w1"]
@ -8,6 +8,7 @@
[ext_resource type="PackedScene" uid="uid://bo5unrhqpoyim" path="res://interface/game_ui.tscn" id="4_siim3"] [ext_resource type="PackedScene" uid="uid://bo5unrhqpoyim" path="res://interface/game_ui.tscn" id="4_siim3"]
[ext_resource type="PackedScene" uid="uid://bpvx3nkkbluip" path="res://safe_ui.tscn" id="5_2uxda"] [ext_resource type="PackedScene" uid="uid://bpvx3nkkbluip" path="res://safe_ui.tscn" id="5_2uxda"]
[ext_resource type="Script" path="res://game_camera.gd" id="5_xxjtg"] [ext_resource type="Script" path="res://game_camera.gd" id="5_xxjtg"]
[ext_resource type="PackedScene" uid="uid://b1gum13jilhgy" path="res://interface/score_ui.tscn" id="9_ghurm"]
[sub_resource type="GDScript" id="GDScript_kyj65"] [sub_resource type="GDScript" id="GDScript_kyj65"]
script/source = "extends SubViewport script/source = "extends SubViewport
@ -76,8 +77,23 @@ apply_margin_bottom = true
[node name="ShopUI" parent="CustomUI/ShopSafeUI" instance=ExtResource("2_qj86l")] [node name="ShopUI" parent="CustomUI/ShopSafeUI" instance=ExtResource("2_qj86l")]
layout_mode = 2 layout_mode = 2
[node name="ScoreSafeUI" parent="CustomUI" instance=ExtResource("5_2uxda")]
process_mode = 4
visible = false
layout_mode = 1
apply_margin_left = true
apply_margin_right = true
apply_margin_top = true
apply_margin_bottom = true
[node name="ScoreUI" parent="CustomUI/ScoreSafeUI" instance=ExtResource("9_ghurm")]
layout_mode = 2
board = "ld54"
secret = "TXES816qEXynzWi5"
[connection signal="score_changed" from="CustomUI/GameViewport/Viewport/Game" to="CustomUI/GameSafeUI/GameUI" method="_on_game_score_changed"] [connection signal="score_changed" from="CustomUI/GameViewport/Viewport/Game" to="CustomUI/GameSafeUI/GameUI" method="_on_game_score_changed"]
[connection signal="score_changed" from="CustomUI/GameViewport/Viewport/Game" to="CustomUI/ShopSafeUI/ShopUI" method="_on_game_score_changed"] [connection signal="score_changed" from="CustomUI/GameViewport/Viewport/Game" to="CustomUI/ShopSafeUI/ShopUI" method="_on_game_score_changed"]
[connection signal="score_changed" from="CustomUI/GameViewport/Viewport/Game" to="CustomUI/ScoreSafeUI/ScoreUI" method="_on_game_score_changed"]
[connection signal="score_button_pressed" from="CustomUI/GameSafeUI/GameUI" to="." method="_on_game_ui_score_button_pressed"] [connection signal="score_button_pressed" from="CustomUI/GameSafeUI/GameUI" to="." method="_on_game_ui_score_button_pressed"]
[connection signal="shop_button_pressed" from="CustomUI/GameSafeUI/GameUI" to="." method="_on_game_ui_shop_button_pressed"] [connection signal="shop_button_pressed" from="CustomUI/GameSafeUI/GameUI" to="." method="_on_game_ui_shop_button_pressed"]
[connection signal="spawn_button_pressed" from="CustomUI/GameSafeUI/GameUI" to="CustomUI/GameViewport/Viewport/Game" method="trigger_spawn"] [connection signal="spawn_button_pressed" from="CustomUI/GameSafeUI/GameUI" to="CustomUI/GameViewport/Viewport/Game" method="trigger_spawn"]
@ -101,3 +117,5 @@ layout_mode = 2
[connection signal="score_button_pressed" from="CustomUI/ShopSafeUI/ShopUI" to="." method="_on_shop_ui_score_button_pressed"] [connection signal="score_button_pressed" from="CustomUI/ShopSafeUI/ShopUI" to="." method="_on_shop_ui_score_button_pressed"]
[connection signal="upgraded_auto_spawn" from="CustomUI/ShopSafeUI/ShopUI" to="CustomUI/GameViewport/Viewport/Game" method="_on_upgraded_auto_spawn"] [connection signal="upgraded_auto_spawn" from="CustomUI/ShopSafeUI/ShopUI" to="CustomUI/GameViewport/Viewport/Game" method="_on_upgraded_auto_spawn"]
[connection signal="upgraded_manual_spawn" from="CustomUI/ShopSafeUI/ShopUI" to="CustomUI/GameViewport/Viewport/Game" method="_on_upgraded_manual_spawn"] [connection signal="upgraded_manual_spawn" from="CustomUI/ShopSafeUI/ShopUI" to="CustomUI/GameViewport/Viewport/Game" method="_on_upgraded_manual_spawn"]
[connection signal="score_button_pressed" from="CustomUI/ScoreSafeUI/ScoreUI" to="." method="_on_score_ui_score_button_pressed"]
[connection signal="score_submission_success" from="CustomUI/ScoreSafeUI/ScoreUI" to="." method="_on_score_ui_score_submission_success"]