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Fix item converter behaving like a stack instead of a queue
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1 changed files with 1 additions and 1 deletions
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@ -49,7 +49,7 @@ func _on_gold_collector_collected(body: RigidBody2D):
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func try_produce():
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if stored_gold >= required_gold:
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var hue = gem_hue_ready.pop_back()
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var hue = gem_hue_ready.pop_front()
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if hue:
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stored_gold -= required_gold
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gem_hue_stored.append(hue)
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