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Buffer area overlapping bodies as well so spawns are more natural

This commit is contained in:
Steffo 2023-10-01 02:38:27 +02:00
parent c9c57a1ff9
commit e80e81b938
Signed by: steffo
GPG key ID: 2A24051445686895
3 changed files with 54 additions and 41 deletions

View file

@ -16,6 +16,45 @@ grow_horizontal = 2
grow_vertical = 2
size_flags_vertical = 8
[node name="GameContainer" type="Control" parent="UI"]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 0
[node name="Game" type="Node2D" parent="UI/GameContainer"]
texture_filter = 1
[node name="Bottle" parent="UI/GameContainer/Game" instance=ExtResource("1_4fmd3")]
[node name="GravityFromGyro" parent="UI/GameContainer/Game/Bottle" instance=ExtResource("2_m7p4p")]
[node name="TimeSpawner" parent="UI/GameContainer/Game" instance=ExtResource("3_pubxn")]
position = Vector2(0, -480)
scene = ExtResource("2_dv01l")
buffer_cap = 1
spawn_position_range_x = 32.0
spawn_rotation_range = 15.0
overlapping_bodies_collision_mask = 4
overlapping_body_count_limit = 4
[node name="Timer" type="Timer" parent="UI/GameContainer/Game/TimeSpawner"]
wait_time = 0.03
autostart = true
[node name="ButtonSpawner" parent="UI/GameContainer/Game" instance=ExtResource("3_pubxn")]
position = Vector2(0, -480)
scene = ExtResource("2_dv01l")
buffer_cap = 50
spawn_position_range_x = 32.0
spawn_rotation_range = 15.0
overlapping_bodies_collision_mask = 4
overlapping_body_count_limit = 4
[node name="Rows" type="VBoxContainer" parent="UI"]
layout_mode = 1
anchors_preset = 15
@ -61,39 +100,5 @@ size_flags_horizontal = 8
text = "Shop"
alignment = 2
[node name="GameContainer" type="Control" parent="UI"]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 0
[node name="Game" type="Node2D" parent="UI/GameContainer"]
texture_filter = 1
[node name="Bottle" parent="UI/GameContainer/Game" instance=ExtResource("1_4fmd3")]
[node name="GravityFromGyro" parent="UI/GameContainer/Game/Bottle" instance=ExtResource("2_m7p4p")]
[node name="TimeSpawner" parent="UI/GameContainer/Game" instance=ExtResource("3_pubxn")]
position = Vector2(0, -480)
scene = ExtResource("2_dv01l")
buffer_cap = 1
spawn_position_range_x = 32.0
spawn_rotation_range = 15.0
[node name="Timer" type="Timer" parent="UI/GameContainer/Game/TimeSpawner"]
autostart = true
[node name="ButtonSpawner" parent="UI/GameContainer/Game" instance=ExtResource("3_pubxn")]
position = Vector2(0, -480)
scene = ExtResource("2_dv01l")
buffer_cap = 50
spawn_position_range_x = 32.0
spawn_rotation_range = 15.0
[connection signal="pressed" from="UI/Rows/UpperButtons/SpawnButton" to="UI/GameContainer/Game/ButtonSpawner" method="spawn"]
[connection signal="timeout" from="UI/GameContainer/Game/TimeSpawner/Timer" to="UI/GameContainer/Game/TimeSpawner" method="spawn"]
[connection signal="pressed" from="UI/Rows/UpperButtons/SpawnButton" to="UI/GameContainer/Game/ButtonSpawner" method="spawn"]

View file

@ -13,6 +13,9 @@ var buffer: int = 0
@export_range(0, 90) var spawn_rotation_range: float
@onready var rng: RandomNumberGenerator = RandomNumberGenerator.new()
@export_flags_2d_physics var overlapping_bodies_collision_mask: int
@export_range(0, 16) var overlapping_body_count_limit: int
func spawn():
buffer += 1
@ -20,6 +23,14 @@ func spawn():
print("Hit buffer!")
buffer = buffer_cap
func _count_overlapping_bodies() -> int:
var overlapping_bodies = area.get_overlapping_bodies()
var overlapping_body_count = 0
for overlapping_body in overlapping_bodies:
if overlapping_body.collision_layer && overlapping_bodies_collision_mask:
overlapping_body_count += 1
return overlapping_body_count
func _select_spawn_position() -> Vector2:
return Vector2(rng.randf_range(-spawn_position_range_x, +spawn_position_range_x), 0)
@ -28,9 +39,7 @@ func _select_spawn_rotation() -> float:
return rng.randf_range(-spawn_rotation_range, spawn_rotation_range)
func _do_spawn():
var overlapping_bodies = area.get_overlapping_bodies()
for overlapping_body in overlapping_bodies:
if overlapping_body.collision_layer && 0b100:
if _count_overlapping_bodies() > overlapping_body_count_limit:
return
var scene_instant = scene.instantiate()
scene_instant.position = _select_spawn_position()

View file

@ -3,7 +3,7 @@
[ext_resource type="Script" path="res://spawner/spawner.gd" id="1_xqfmg"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_p13i4"]
size = Vector2(96, 32)
size = Vector2(96, 96)
[node name="Spawner" type="Node2D"]
script = ExtResource("1_xqfmg")
@ -12,5 +12,4 @@ script = ExtResource("1_xqfmg")
collision_mask = 4
[node name="Shape" type="CollisionShape2D" parent="Area"]
position = Vector2(0, -16)
shape = SubResource("RectangleShape2D_p13i4")