From ee536ff04c285e3cde5b0ad4ef04a5bb29ece156 Mon Sep 17 00:00:00 2001 From: Stefano Pigozzi Date: Mon, 2 Oct 2023 13:41:10 +0200 Subject: [PATCH] Remove log spawn --- entity/coin_copper/coin_copper.gd | 3 --- game/game.gd | 1 - 2 files changed, 4 deletions(-) diff --git a/entity/coin_copper/coin_copper.gd b/entity/coin_copper/coin_copper.gd index 5a4a116..594d523 100644 --- a/entity/coin_copper/coin_copper.gd +++ b/entity/coin_copper/coin_copper.gd @@ -23,11 +23,8 @@ func _on_sleeping_state_changed(): was_sleeping = true func _on_body_entered(body): - - print("touch") if not was_sleeping: if touched==false and $Timer.is_stopped(): - print(str(self)+" hits "+str(body)) #$sound_touch.play() $Timer.start() var other_node=body diff --git a/game/game.gd b/game/game.gd index 3b80e00..341697a 100644 --- a/game/game.gd +++ b/game/game.gd @@ -55,7 +55,6 @@ func _on_purchase_success(what: PurchasableItem): store_collector_panel.hide() func _on_store_collector_collected(_body: RigidBody2D): - print("collected") update_counter_text() func update_counter_text():