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Use new syntax for signals in Collectible
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@ -15,7 +15,7 @@ signal collected
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##
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## You'll probably want to connect this to an AudioSource2D, which will disable the node and play a sound, and when the sound is over a new signal will queue_free it.
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func collect():
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emit_signal("collected")
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collected.emit()
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func _on_done():
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