extends Control class_name CustomUI @onready var window: Window = get_window() @onready var viewport: Viewport = window.get_viewport() @onready var game_safe_ui: MarginContainer = $GameSafeUI @onready var shop_safe_ui: MarginContainer = $ShopSafeUI @onready var game_camera: GameCamera = $GameViewport/Viewport/GameCamera func _ready(): viewport.size_changed.connect(_on_viewport_size_changed) _on_viewport_size_changed() func _on_viewport_size_changed(): var window_size: Vector2i = DisplayServer.window_get_size() print("[View] Window size is: ", window_size) var scaling_factor if window_size.x < window_size.y: scaling_factor = window_size.x / 270 else: scaling_factor = window_size.y / 480 print("[View] Scaling factor is: ", scaling_factor) get_window().set_content_scale_factor(scaling_factor) game_safe_ui.set_safe_margins(scaling_factor) shop_safe_ui.set_safe_margins(scaling_factor) game_camera.set_camera_position(scaling_factor)