[gd_scene load_steps=9 format=3 uid="uid://cr5tiep20hk0s"] [ext_resource type="PhysicsMaterial" uid="uid://b5egitifjvcqo" path="res://entity/gem_physics_material.tres" id="1_1hg8e"] [ext_resource type="Texture2D" uid="uid://bquk2q5g6bst5" path="res://entity/coal_diamond/diamond.png" id="2_abwth"] [ext_resource type="PackedScene" uid="uid://bk1vvq5rug01m" path="res://collector/collectible.tscn" id="3_n4fa5"] [ext_resource type="PackedScene" uid="uid://ujpra0s1kpqi" path="res://value/valuable.tscn" id="4_yfos5"] [ext_resource type="PackedScene" uid="uid://cvh8h0qfylp1x" path="res://noise/noisy.tscn" id="5_tj6ht"] [ext_resource type="PackedScene" uid="uid://67pl0enqttmi" path="res://noise/sound_contact.tscn" id="6_3b3qh"] [ext_resource type="AudioStream" uid="uid://gu3d7jpurudc" path="res://audio/coin/coin_glass_randomizer.tres" id="7_rj4dj"] [ext_resource type="AudioStream" uid="uid://b5b2wile3yfoj" path="res://audio/coin/gem_gem_randomizer.tres" id="8_5bprv"] [node name="Diamond" type="RigidBody2D"] collision_layer = 4 collision_mask = 14 mass = 10.0 inertia = 1500.0 physics_material_override = ExtResource("1_1hg8e") max_contacts_reported = 1 contact_monitor = true can_sleep = false linear_damp = 0.1 angular_damp = 0.1 [node name="CollisionShape2D" type="CollisionPolygon2D" parent="."] scale = Vector2(1.5, 1.5) polygon = PackedVector2Array(0, 8, 10, -2, 4, -8, -4, -8, -10, -2) [node name="Sprite" type="Sprite2D" parent="CollisionShape2D"] texture_filter = 1 texture = ExtResource("2_abwth") [node name="Collectible" parent="." instance=ExtResource("3_n4fa5")] type = &"Diamond" [node name="Valuable" parent="." instance=ExtResource("4_yfos5")] value = 10000 [node name="Noisy" parent="." instance=ExtResource("5_tj6ht")] type = &"Gem" [node name="SoundContactCoin" parent="Noisy" instance=ExtResource("6_3b3qh")] stream = ExtResource("7_rj4dj") pitch_scale = 1.2 type = &"Coin" min_velocity = 100.0 [node name="SoundContactGem" parent="Noisy" instance=ExtResource("6_3b3qh")] stream = ExtResource("8_5bprv") volume_db = -16.0 pitch_scale = 1.1 type = &"Gem" min_velocity = 100.0 [connection signal="body_entered" from="." to="Noisy" method="_on_body_entered"]